Trigger entity and ground weapons Created 17 years ago2006-05-20 16:13:13 UTC by L33tArrow L33tArrow

Created 17 years ago2006-05-20 16:13:13 UTC by L33tArrow L33tArrow

Posted 17 years ago2006-05-20 16:13:13 UTC Post #181213
I have a few questions.

1. What trigger entity works for each round? (resets when the round starts).
2. If I use playerequip will this take away the original pistol that each player start out with? If not the trigger per round will let me do that. And also how do I add ammo the weapon (deagle actually) that I make them spawn with?

3. How do I set the guns on the floor of my map to have ammo in them.?

Plesae help me I've been searching and I havn't found nothing to help answer my question.

Also how do I add a custom sprite and or model into my map? Also im mapping for Counter Strike.
Posted 17 years ago2006-05-20 16:41:07 UTC Post #181218
Also how do I add a custom sprite and or model into my map? Also im mapping for Counter Strike.
Posted 17 years ago2006-05-20 16:51:57 UTC Post #181219
1. You have to do horrible hacks with a func_door. Look at Counter-Map, they have a tutorial on it.

2. No. You need a trigger_weaponstrip, I think.

3. Don't think you can.

4. Er, same as you would add any sprite.
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.