New update displacement glitch Created 17 years ago2006-06-01 16:51:39 UTC by Xyos212 Xyos212

Created 17 years ago2006-06-01 16:51:39 UTC by Xyos212 Xyos212

Posted 17 years ago2006-06-01 16:51:39 UTC Post #183178
After the source update about a week ago, Every source mod I play the displacement masks are visible. (The grid in hammer editor made up of triangles when adjusting displacement heights) Does anyone else see this?
Posted 17 years ago2006-06-01 23:56:25 UTC Post #183206
If you mean how you can see the actual shape of your displacments in the 2D views, then that's not a glitch. It was introduced to help people align displacements.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 12:08:24 UTC Post #183271
No I mean actually in game I can see the grid in the displacements.
Posted 17 years ago2006-06-02 12:23:56 UTC Post #183275
Well i think that usually has to do with the displacment texture missing or being corrupt, otherwise i don't know. :
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 13:25:05 UTC Post #183296
It's the gay Hammer 3d camera fuck up. There is a topic on Intelopers about the fix (that works btw).

I would link you but my internet is being funny at the moment :(
Posted 17 years ago2006-06-02 13:38:03 UTC Post #183297
Its not in Hammer, its in all Source mods (CSS, DOD source, ) But for some reason not in Episode 1.

It showed up after an update around 2 weeks ago .......
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