source glitch in division of brushes Created 17 years ago2006-06-04 21:28:40 UTC by Xyos212 Xyos212

Created 17 years ago2006-06-04 21:28:40 UTC by Xyos212 Xyos212

Posted 17 years ago2006-06-04 21:28:40 UTC Post #183814
OK, ever since I downloaded the source update about 2 or so weeks ago ive had some weird errors occur. In game I can see the division lines of brushes, the graph over displacements which can only be viewed in Hammer, (but its ingame)....

Does anyone know whats wrong? Is this some glitch after the update, or is it a console command or something I accidently put in?

Here is a screenie:

http://img221.imageshack.us/img221/6172/errorz6qm.jpg

BTW Its not a anti-aliasing or antisotropic error. It does not to this for Episode 1, so Im a little lost.....
Posted 17 years ago2006-06-05 00:50:04 UTC Post #183818
Thats an error with textures, do you have a 6800? It was supposed to fix it but my brother and friends who have 6800's are still experiencing it
Posted 17 years ago2006-06-05 15:14:40 UTC Post #183937
Yes I do have a 6800. The new driver update caused it, but I dont want to rollback because all my games run sooo smooth after the new Nvidia driver update. I guess Ill have to wait for another update.....
Posted 17 years ago2006-06-05 18:45:12 UTC Post #183956
i got the same thing! its anoying as hell cause i keep thinking my textures arent touching >=(
Posted 17 years ago2006-06-05 18:54:25 UTC Post #183961
Meh, its ok I can still play. You forget about it after awhile.
Posted 17 years ago2006-06-05 19:16:20 UTC Post #183962
Force DX8, most of these new bugs are DX9 related.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-05 19:49:52 UTC Post #183968
but obvlion needs 9.0 :( :( :(
Posted 17 years ago2006-06-05 20:14:21 UTC Post #183973
Id rather not rollback anything. The new driver for Nvidia is very good. Episode 1 does not get these problems, and every game becides CSS, DOD source, and HL2DM. I can live with it.

Another thing though: It also glitches the face selection tool in Hammer. Selected brushes that appear red when chosen flash when moving in the 3d window, and sometimes vanish. This makes it difficult to keep track of selected faces.
Posted 17 years ago2006-06-05 21:17:15 UTC Post #183986
No, don't install DX8. You should always be using the latest SW version. You can force Source alone to run at it's DX8 level (this reduces quality of shaders and models, etcetera) by adding a -dxlevel 80 command line switch on any Source application (including Hammer and Model Viewer.)

The face selection problem goes away if you force DXLevel 8 for Hammer, but so does textured shaded rendering mode ;(

The drivers are also great for most things, but per usual, they wreak havok on Source users with NVidia hardware - VALVe uses ATI generally from what I can tell (and considering that they are partners with them, or were.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-05 21:18:29 UTC Post #183987
No, its ok Ill leave it. its really not that big of an inconvience. Thanks for all the help though :)
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