Masking a reflection on a model Created 17 years ago2006-06-15 19:29:40 UTC by Xyos212 Xyos212

Created 17 years ago2006-06-15 19:29:40 UTC by Xyos212 Xyos212

Posted 17 years ago2006-06-15 19:29:40 UTC Post #185278
How would I go about masking a reflection on a model? Should I include a greyscale on the Alpha channel of the models Skin? Or should I make a "_mask" of the same skin similar to creating the effect on materials?
Posted 17 years ago2006-06-15 21:35:06 UTC Post #185281
You have a few parameters you can use;

"$basealphaenvmapmask" "1" will use the alpha mask of the base texture as the reflection mask.

"$normalmapalphaenvmapmask" "1" will use the alpha of the normal map as the reflection mask.

Alternatively "$envmapmask" "x" will call an external reflection mask (x).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-16 15:02:19 UTC Post #185374
$normalmapalphaenvmapmask" "1". Thats the same as material masking with a normal map. For some reason I thought it would be different for models. Thanks Rabid :)
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