Woah, interesting... Created 18 years ago2006-06-16 01:57:00 UTC by Soup Miner Soup Miner

Created 18 years ago2006-06-16 01:57:00 UTC by Soup Miner Soup Miner

Posted 18 years ago2006-06-16 01:57:00 UTC Post #185305
Have you ever tried tinkering with the console command "default_fov"? If you haven't I think you will frind this interesting. Default_fov sets your field of vision value. Higher values give you a kinda fish-eyed view and lower values will actually zoom in. I just tested this in multiplayer and it actually works in multiplayer. You can actually zoom in with any weapon legally and without cheating. Make an alias bind for this and you could work wonders!
Posted 18 years ago2006-06-16 02:00:20 UTC Post #185307
Yeah, played around with this a while ago, can be fun, but it distorts the player weapon models horribly when zoomed right out.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-06-16 02:00:31 UTC Post #185308
I've only tested it with Half Life Deathmatch, but go ahead and try it with a Source game.
By the way Half Life 2 uses a default of 75 instead of 90, which fixes the weird "long model" that some of you may know about if you've ever converted an HL2 model to HL1.
Edit: this doesn't work in CS 1.6, by the way.
Posted 18 years ago2006-06-16 03:09:17 UTC Post #185312
Omg! Worldcraft dude h4x! Leave! Leave, before i get teh admin to BAN you!111! :D

cool effect. in fact.. i think it deserves a revival of this:
User posted image
Although I don't approve of your new avatar, VGcats or not.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-16 03:16:15 UTC Post #185313
I have no idea what that is! Woooooooo! I just tested default_fov in Sven Coop and it works there as well. It might work with all 3rd party games for that matter, though I still havent checked them all.

New avatar? I've been using this one for months now.
Posted 18 years ago2006-06-16 03:35:51 UTC Post #185316
Very interesting..
Just tried it and it's something, that might give you some really good effects in a mod (e.g you can make the player have the fish-eyed view, when he's stunned or something). :)
NO CS 1.6?~?/ NOES!!1 HWO WIL I HAX NWO??! :furious: :furious:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-06-16 05:17:00 UTC Post #185329
old wc_dude! I bound my mousewheel to an fov zoom in halflife mods about 5 years ago, literally, everyone was doing it in TFC. You can also zoom 'backwards' and defend better because you can monitor the entire area without having to look around, e.g. both corridors at the rock2 yard entrance (TFC)
Posted 18 years ago2006-06-16 05:21:21 UTC Post #185330
I've been playing with fov in Quake3 since it was released :P
m0p m0pIllogical.
Posted 18 years ago2006-06-16 06:48:30 UTC Post #185332
Screenshots anyone? I don't have HL in this computer to test it...
Posted 18 years ago2006-06-16 07:02:47 UTC Post #185333
http://themightyatom.nl/screenshots/default_fov150.JPG

Default_fov 150.

Anything lower than 90 is more like a zoomin effect, like the zoom function of the crossbow.
Posted 18 years ago2006-06-16 07:02:50 UTC Post #185334
Kasperg, check out 4th script on this page. There are screenshots of different levels of FOV. It is for ET, but it'll be similar for Source and Goldsource I'd imagine.

http://velocity.lunarpages.com/scripts.html
m0p m0pIllogical.
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