Faces of models and brushes distorted Created 17 years ago2006-06-17 05:17:28 UTC by ][R()N ][R()N

Created 17 years ago2006-06-17 05:17:28 UTC by ][R()N ][R()N

Posted 17 years ago2006-06-17 05:17:28 UTC Post #185471
I've been using Hammer World editor for a some time. Suddenly this has occured in the 3D view:

User posted image


The polygons making up the terrorist model and the door are noticebly skewed and no longer aligned with one another. The same thing occurs with virtually all other elements in the 3D view. Brush faces are rendered in the wrong location, and even the parts of the translucent red mask placed over selected objects are rendered out of place.

So far I've searched for driver updates, with no new ones found. I've also deleted the Source SDK after making a backup. The redownloaded files from steam gave the same results in Hammer's 3D view. My video card (Radeon X600) is overclocked, however setting the original clock doesn't help either.

So, any ideas or suggestions regarding how to fix this issue?

EDIT: I found the reason while browsing some slightly related topics. The issue lies with the latest version of Direct X. My video card doesn't seem to fully support the latest version. A rollback to dx8 (-dxlevel 80)while using Hammer fixes the problem. Interestingly however I haven't had any issues like this ingame.
Posted 17 years ago2006-06-17 05:38:38 UTC Post #185472
Dude. Changing the extension of a file to .PNG does not convert it. Windows actually tells you that when you do it.

Also, please link straight to the image next time.

Glad you got it fixed, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-06-17 06:44:24 UTC Post #185480
I didn't pay any attention to what the extension was. I just saved in paint and let Imageshack do its thing.
Posted 17 years ago2006-06-17 12:17:28 UTC Post #185499
DX8 is the correct fix, yes. It's a new shader issue with the EP1 codebase or something.
RabidMonkey RabidMonkeymapmapmapfapmap
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