Cameras Created 17 years ago2006-06-27 07:33:39 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2006-06-27 07:33:39 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2006-06-27 07:33:39 UTC Post #187099
Hey, I need help with cameras, and not the cameras that are in the tutorial (as in the one that focuses on the player in 3rd person mode while still allowing you to play)...
I need a camera that is placed somewhere in, for example, a room. Then, there are screens somewhere else so that when you press "e", you can see whatever the camera is looking at.
Any ideas anyone? :confused:
Posted 17 years ago2006-06-27 08:23:05 UTC Post #187100
Have an example map! :)

http://www.twhl.co.za/mapvault_map.php?id=3363

Don't focus on the TV, the TV has a screen inside it which shows what a camera can see.

All you need is:
A camera.
An Info_camera_link (I think)
A brush tied to the entity func_monitor with a face which has applied a monitor texture (search monitor in texture browser)
I don't think I need to explain how it is done, just check through the entity properties.

Here's a better example map btw:
http://www.twhl.co.za/mapvault_map.php?id=3014
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-27 09:48:14 UTC Post #187113
A mistake I recently found out... When your putting the camera texture on the screen brush, make sure to go into the texture application and FIT it.. Otherwise it will be cut up.

http://www.snarkpit.net/editing.php?page=tutorials&id=125
http://www.twhl.co.za/tutorial.php?id=103
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-06-28 04:24:51 UTC Post #187262
Ok, thanks a lot guys! :P
Posted 17 years ago2006-06-29 06:32:58 UTC Post #187430
Hey, I read up the tut and I realised I didn't have a lot of the entities needed for the camera. I don't really need to "unpluggable TV screen" thing, just a camera and a screen.
Can anyone tell me where to download the following:
prop_physics, func_brush, point_camera, and info_camera_link
Posted 17 years ago2006-06-29 11:28:22 UTC Post #187473
As Madcow said his example has what you need...Just delete the TV plug entities and test away.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-29 11:30:20 UTC Post #187474
they should be under the entities..

Point Entities: Point_camera, Prop_physics, Info_camera_link
Brush Entities: Func_brush
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-06-30 05:13:57 UTC Post #187553
Oh... right! Thanks again! :biggrin:
Posted 17 years ago2006-06-30 05:23:47 UTC Post #187554
Errr, can anyone tell me how to run that example map in Hammer, cos there's only a bsp and vmf file, and both don't work in Hammer. (Well, mine at least).
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