env_beam Created 17 years ago2006-06-29 05:36:11 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2006-06-29 05:36:11 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2006-06-29 05:36:11 UTC Post #187425
Hey, I read the tut on env_beam. There's one section where you must put in the "start entity" and the "end entity". The tut doesn't really specify how to add this in... any ideas?
Posted 17 years ago2006-06-29 06:19:22 UTC Post #187428
The start entity and the end entity are where the beam starts and ends. Make two info_targets (or something like that, either way, it will say target.) and give them names. Then, make the names of those two targets the start and ending entity under the env_beam. It shouldn't matter which one you put where.
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-06-29 06:25:16 UTC Post #187429
Ok thanks a lot!
Posted 17 years ago2006-06-30 05:47:01 UTC Post #187562
Err, I don't seem to have info_target, but I do have info_changetarget. Will that work? I know that my Hammer sucks so if anyone can sort of like send me an upgrade (hopefully with a lot of useful entities I don't have), it would be greatly appreciated!
Posted 17 years ago2006-06-30 05:56:33 UTC Post #187563
Crap. wrong game.
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-06-30 14:07:18 UTC Post #187628
Are you mapping for source or HL1?

In source, info_target is a valid entity.

However, if you are mapping for HL1, this is not the case.
Posted 17 years ago2006-07-01 02:38:13 UTC Post #187744
oh, ok, got it. Thanks!
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