making textures messup Created 17 years ago2006-07-12 14:53:28 UTC by zeeba-G zeeba-G

Created 17 years ago2006-07-12 14:53:28 UTC by zeeba-G zeeba-G

Posted 17 years ago2006-07-12 14:53:28 UTC Post #189824
I made a texture out of a picture of lava I found on the internet by copying it into paint,resizing than pasting it into wally... It was around 176 by 176 and ive tryed making it smaller and smaller but the error still continues to happen. I first made the texture a scroll texture and put it on a func_conveyor. I also put ! before the name of it to give it the appearance of liquid and it did the same thing...---what it does is/when i compile my map,the texture appears as if i made it as small as it could get and it looks very bad. I dont know why I get this error but some help would be greatly appreciated...? ? ?:(
Posted 17 years ago2006-07-12 15:00:49 UTC Post #189825
Can you post the picture of the lava?
Does it look OK in Wally?
Does the texture name start with "scroll"? (you need that for the conveyor)
I don't think you can mix scroll properties with liquid properties.
Posted 17 years ago2006-07-12 15:28:43 UTC Post #189829
i never sayed i mixed them... and yes of corse it looks fine in wally and hammer but "when i compile" it messes up. I know to put scroll b4 the name thats what i sayed i did, and it scrolls but it just looks messed up ...hold on let me get a pic///
Posted 17 years ago2006-07-12 15:56:09 UTC Post #189834
Did you resize the texture properly?

Textures used in Hammer must be powers of 2 units on a side -

2, 4, 8, 16, etc.

So textures must be 64 x 128, or 128 x 16, etc.
Posted 17 years ago2006-07-12 16:03:14 UTC Post #189836
well obviously or else it wouldnt work at all!!!
Posted 17 years ago2006-07-12 16:04:42 UTC Post #189837
Posted 17 years ago2006-07-12 16:05:48 UTC Post #189838
http://img157.imageshack.us/img157/6094/textures29cj.jpg

heres when i put ! b4 the lava and scroll-b4 the name on the conveyor.
Posted 17 years ago2006-07-12 16:08:03 UTC Post #189839
WOAH! Messed up big time! :D
Posted 17 years ago2006-07-12 16:29:06 UTC Post #189840
You are not running software mode, are you?
Posted 17 years ago2006-07-12 17:16:04 UTC Post #189859
what you mean? as in not using zhlt---they dont work for my comp for some reason...yes i use the good old hammer compile tools:(/my computer is a peace of crap-if i look at an entity it usualy dissapears. but ive never had trouble with textures like this...
Posted 17 years ago2006-07-12 17:21:24 UTC Post #189861
Software mode means that you aren't running in OpenGL or Direct3D.

By the way, how does ZHLT not work?
Posted 17 years ago2006-07-12 19:53:42 UTC Post #189875
i dont know, when i link the build programs to my zhl tools,---say if i put a weapon into my map after doing so and than compile it, the gun wont be there and the map will stay the same as last time i compiled it with the hammer tools ? ? ?---thats not why this is happening to my textures thow,,,ive never had a prob like this,--> well i guess ill just keep messin with it, i figured this had happened to someone before but i guess not...
Posted 17 years ago2006-07-13 10:54:55 UTC Post #189935
options -> video -> renderer
does it say OpenGL, D3D or Software?
also with ZHLT check your comile log for an error.
Posted 17 years ago2006-07-13 13:10:49 UTC Post #189950
Could you show us the wad?
And if the newest ver. of ZHLT doesn't work - at least try an older version. The default tools are really crappy.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-07-13 14:53:10 UTC Post #189964
By the way he is using software mode. Look at the lava's edges.
Posted 17 years ago2006-07-13 17:27:49 UTC Post #189985
software = crap
openGL is best if your card surrports it, if not go for D3D
Posted 17 years ago2006-07-13 22:04:10 UTC Post #190000
dab in the first oic u can pretty much see the wad because its not messed up.
Posted 17 years ago2006-07-13 22:27:47 UTC Post #190005
Software mode causes the textures to look ugly (plus it's really unstable). When you start Half-Life, go to Options > Click on the Video tab > There's a drop-down box named "Renderer", drop down the box and select OpenGL.

Can you post the textures? We want to see if the textures look like the way they do in the screenshot.
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