I am anxiously awaiting the beta release of Fortress-Forever have some time to mess around with Hammer. I'm waiting for several items to be shipped to me for various projects so I figured I could get lots of hours of mapping in. Once I get the structure set up, I'm guessing the sure drooling sensation of finishing it will carry me from there.
I seem to have lost all my content on my previous map "Adrenaline", only having the BSP downloadable from this site. I've redesigned the map with loads of extras yet keeping the main concept. The one thing I don't like about TFC is the maps are so dry cut. There are lots of hallways, open areas, and places for turrets, but you can't find cover. I figured that if you add the cover, and put them in a position where they will benefit from it, they will use it.
The map focuses a lot on the middle, rather than the bases themselves, which allows teams to occupy more than just their own base, giving teams territorial advantage. I also tried to make the map as compact, as in combining the maps many different pathways to collide and mix and match. The one feature I like is the glass waterway, which allow people walking by to see someone going down the waterway. You may think that would defeat the purpose of using the waterway (in hopes of going undetected), but I put them in places where most of the offensive players would find them. This puts them in a situation to either engage them or just ignore them.
As of now, all I have is a bunch of sheets of paper filled with the layout and details of the level. I'm not sure how far I will get to do finished up texturing, lighting, and smoothening (something the FF maps seem to show off nicely). If I get to the point where someone would like to help out with that, I am open to assistance. I will let my map present itself and if you like it, the job is yours. I have hardly any experience with advanced lighting and polygon smoothing. I may start tomorrow, otherwise the day after.