Brush loses Entity Created 20 years ago2004-01-08 13:06:37 UTC by esmajor esmajor

Created 20 years ago2004-01-08 13:06:37 UTC by esmajor esmajor

Posted 20 years ago2004-01-08 13:06:37 UTC Post #11207
I built a map with a moving door which is triggered by a "trigger_multiple" on either side of the door... today I started my PC back up, opened the map in VHE, and noticed that when I clicked on it, it says "solid with 6 faces" instead of the entity name and target... the brush DOES have the aaatrigger texture on it... :
Posted 20 years ago2004-01-08 13:21:44 UTC Post #11209
Texture doesn't affect it. You can use any texture for triggers except origin/translucent/clip. AAAtrigger is just used to help identify it when making the map. If you happen to use white for a trigger brush, it will still work, for example. Maybe you didn't save the map....
Posted 20 years ago2004-01-08 14:35:02 UTC Post #11213
The texture isn;t the problem - the fact that the "entity" attribute disappearsoff the brush - saving is something that automatically happens when I test the map throuygh VHE... when I reopen it, I click on the enitiy, and it's NOT an entity anymore (hitting ALT+ENTER brings up the visgroup setting for that brush)
Posted 20 years ago2004-01-08 15:36:17 UTC Post #11223
You might well have "ignore groups" clicked on the top toolbar. Damn annoying :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-08 18:11:28 UTC Post #11238
Oh yeah, that stops ent stuff appearing at the bottom.
Posted 20 years ago2004-01-08 18:30:44 UTC Post #11240
yes then you gotta re-group the damn doors again!
Posted 20 years ago2004-01-08 18:59:49 UTC Post #11249
Or just check the "allow Grouping.. while ignore group is checked"

from the tools mnu>Options

it's looking at you ;)
You must be logged in to post a response.