Max models :O Created 18 years ago2006-07-28 13:33:56 UTC by Luke Luke

Created 18 years ago2006-07-28 13:33:56 UTC by Luke Luke

Posted 18 years ago2006-07-28 13:33:56 UTC Post #191916
Reduce the number of brush models and/or regular models in the map to correct this
THeres a 512 limit, to my knowledge, but i know i have about 160 models in my map total. How does that make sense?

Also, what defines a brush model?
Luke LukeLuke
Posted 18 years ago2006-07-28 13:47:41 UTC Post #191919
Brushbased entities are considered models as well, try reducing the amount of func_wall's.
Posted 18 years ago2006-07-28 13:50:14 UTC Post #191920
What about sprites? Is that the same?
Luke LukeLuke
Posted 18 years ago2006-07-28 14:11:28 UTC Post #191922
What about sprites?
I was getting the "Too many visible entities" error from having too many models/sprites/decals/func_walled stuff.

One thing you can try is making multiple func_walled stuff 1 func_wall, or just start world-brushing stuff.
160 models in my map
Sweet...:P

Put it in the problems section!

I'd love to see another map from you, Luke!
Posted 18 years ago2006-07-28 14:25:29 UTC Post #191923
I would, but its not exactly an original map. Its a map that's source was released, so im making it better for some friends to use.

I think im gonna make a bunch of func_wall'd suff one func_wall, cus i do have tons of them.

And if sprites are also called models, then i have about 100 of those >.<
Luke LukeLuke
Posted 18 years ago2006-07-29 11:52:41 UTC Post #191971
Func_walls are considered as models?? Are you 100% sure? Where did you learn that. I always thought they were regular brushes that vis ignores them hence they don't cause wall splitting.

Edit:
From Tommy's error page:
"The MAX_MODELS error is that you have exceeded the maximum number of brush based entities in your map. This can be either the total amount of brush based entities or of a specific entity.
"So it's either too many of one type of brush based entity or you have exceeded the number of brush based entities in the game (like trying to make the whole map out of func_xxxxx entities)".
"Each player model, each grenade, nail, gib, etc. counts toward the MAX_MAP_MODELS count. The total model count is always dynamic durring the game and changes as new models are spawned and removed. You simply need to make sure you leave some space.
Posted 18 years ago2006-07-29 12:16:50 UTC Post #191973
THats not an error im getting, elon.

It was the func_walls, for sure. I combined at least 20 of them and my map runs perfectly.
Luke LukeLuke
Posted 18 years ago2006-07-29 14:40:56 UTC Post #191978
I win Elon! :badass:

CRAP!... I mean, Solokiller wins because he said it first, Dammit! :P
Posted 18 years ago2006-07-29 17:17:10 UTC Post #191981
I didn't object to you, read the quote silly.
Posted 18 years ago2006-07-29 17:22:35 UTC Post #191982
I never said you did ;)
Posted 18 years ago2006-07-30 10:45:40 UTC Post #192026
I don't think winning is what i would call it, i would call it being very helpful.
Posted 18 years ago2006-07-31 19:20:10 UTC Post #192132
It was a very poor attempt at a joke/playful spam...sorry! ^_^

Somebody has to hold the fort for Jimmi!

P.S. I win Solokiller! ^_^
Posted 17 years ago2007-05-19 10:01:56 UTC Post #222622
Hello,

I make the HyperCube map, but i have a problem... 27 rooms (3x3x3) is finished, and i recived this error message:
"Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity"
I don`t understand why come this error message. This is the 2nd version of the map. In 1st each room was func_wall walls (each maked from 5 brush with func_wall and solid texture + 4 simple brush), and when i recived this message i maked this 2nd version. NO FUNC_WALL! Just doors (72), ladders (brush with AAA... texture), light (27), brush with CLIP texture (27), a death body and 3 decals. Each wall is maked from 4 brush, with simple texture...
Pls help :zonked:
Posted 17 years ago2007-05-19 10:13:50 UTC Post #222623
No thread reviving, make a new thread.
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