one way glass? Created 17 years ago2006-08-01 20:49:12 UTC by D4RKSTAR D4RKSTAR

Created 17 years ago2006-08-01 20:49:12 UTC by D4RKSTAR D4RKSTAR

Posted 17 years ago2006-08-01 20:49:12 UTC Post #192232
does anyone know how to make a glass with a solid image on one side and on the other it is clearly see-thrue? ive seen it on a rats map but cant figure out how to do it?
Posted 17 years ago2006-08-01 20:55:12 UTC Post #192234
Source or HL1?
Posted 17 years ago2006-08-01 20:56:41 UTC Post #192235
its for cs!
Posted 17 years ago2006-08-01 21:06:27 UTC Post #192239
Ahh... well I can't help you there : sorry.

Just for future reference though, anything HL or CS related should go in the HL forum.
Posted 17 years ago2006-08-01 21:15:19 UTC Post #192241
There was an old tutorial/example map on Counter-Map, but that site appears to be not working/gone atm. Lemme see if I have it archived...
Posted 17 years ago2006-08-01 21:25:26 UTC Post #192242
I think I read a tutorial on it somewhere, but can't remember where exactly. Anyway, it's pretty simple.

Make a window, put the glass texture on the side you want to be opaque, and put the NULL texture on the other, so you won't see anything there when you look at it from that side. You don't make this transparent or anything, but it's probably a good idea to make it a func_wall.

You then make a second window up against the first one on the side with the NULL texture on it, and make this one like a normal window with transparency.

I'm not too great at tutorials, but I hope it's easy enough to understand.
Posted 17 years ago2006-08-01 21:32:54 UTC Post #192244
srry that was wat i was thinking... the only problem might be if the windows touch (can this affect the null)... so id say seperate them atleast 1 unit
Posted 17 years ago2006-08-01 21:40:05 UTC Post #192245
That won't be a problem if they touch, where did you get that idea? If at least one of them is a brush based entity (and the transparent window has to be), then it's not going to clip that face away or anything. And even if it did, it would just be doing the same thing as the NULL.
Posted 17 years ago2006-08-01 21:40:44 UTC Post #192246
Well anyway, I found the example map/tutorial in my archive, and put it in the Map Vault. It's pretty simple, but they're nicely done.

Clicky

These were originally on Counter-Map, but that site appears to be gone...anybody know what happened?
Posted 17 years ago2006-08-01 21:44:36 UTC Post #192247
I was trying to get on there about a month ago, and it was down then. I loved that place.
Posted 17 years ago2006-08-01 23:33:25 UTC Post #192250
its for cs!
Posted 17 years ago2006-08-01 23:33:52 UTC Post #192251
THX IT REALLY HELPED!
Posted 17 years ago2006-08-02 01:57:10 UTC Post #192254
srry the only reason i said that was because i had null on a door once and it cause errors on textures around it... so i suggested that just incase :lol:
Posted 17 years ago2006-08-03 14:03:44 UTC Post #192353
DarkStar: You are Welcome :)
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