Leak Created 17 years ago2006-08-06 13:09:25 UTC by Elon Yariv Elon Yariv

Created 17 years ago2006-08-06 13:09:25 UTC by Elon Yariv Elon Yariv

Posted 17 years ago2006-08-06 13:09:25 UTC Post #192682
I have a leak in all 4 hulls. This kind of leak must be really big since the compiler can't finish all the 3 colusion hulls. In small ones it can finish them all. In player sized leaks it can't finish some of them, and so on.

I know where aproximetly the leak is because in the latest compile I didn't have any leaks and now I only added a reflection, a small room and a corridor.
I've searched the reflection for a long time for a hole, a func_entity that closes the level and entities out side the level. I didn't find anything.

The reflected room has two floors in it so in the reflection I nulled the floor of the scond floor because you'll never see it. My question is- does nulling huge faces that close the level causes a leak?

I'd like to check it myself but compiling is rather annoying since I use my brother's computer in order to compile my bigger maps, and this is one of them. :nervous:
Posted 17 years ago2006-08-06 13:15:19 UTC Post #192683
does nulling huge faces that close the level causes a leak?
No. Unless the nulles faces are part of a brush based entity, like a func_wall. But im sure thats not the case in your map.

Last week, i had also had a very strange leak. The BSP was succesfully created, but there was a leak in hull 3. Apparently i had some brush stick out the outer walls that encloses my map. Some of them were func_walled. I resized these brushes so that they no longer stick out the wall, and the leak was fixed. Pretty weird. See if you have anything like that.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-06 13:24:03 UTC Post #192684
Well... I did add some doors with origins that enter a world brush that encloses the map, but I can't find any other entity thats sticks out into the void.
Posted 17 years ago2006-08-06 13:33:47 UTC Post #192685
If an Origin brush is attached to a brush entity, and the exact middle of that origin brush is outside the map, it'll cause a leak.

I geuss...
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-06 18:32:07 UTC Post #192702
Enclose the new area in a big box...do you still get the leak?

If you've recently func_walled stuff to cut down on VIS, you may have inadvertently exposed an entity to the void.

Lastly, scrutinize every entity you added since the last error-free compile. Especailly, any brush-based ones near the vicinity of the coordinates it gives you.

Leaks are one thing I almost never have a problem with, but when they pop up, they can be quite annoying! If you want, send me your map, and I'll find the problem :badass:
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