Leak Created 18 years ago2006-08-06 13:09:25 UTC by Elon Yariv Elon Yariv

Created 18 years ago2006-08-06 13:09:25 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2006-08-06 13:09:25 UTC Post #192682
I have a leak in all 4 hulls. This kind of leak must be really big since the compiler can't finish all the 3 colusion hulls. In small ones it can finish them all. In player sized leaks it can't finish some of them, and so on.

I know where aproximetly the leak is because in the latest compile I didn't have any leaks and now I only added a reflection, a small room and a corridor.
I've searched the reflection for a long time for a hole, a func_entity that closes the level and entities out side the level. I didn't find anything.

The reflected room has two floors in it so in the reflection I nulled the floor of the scond floor because you'll never see it. My question is- does nulling huge faces that close the level causes a leak?

I'd like to check it myself but compiling is rather annoying since I use my brother's computer in order to compile my bigger maps, and this is one of them. :nervous:
Posted 18 years ago2006-08-06 13:15:19 UTC Post #192683
does nulling huge faces that close the level causes a leak?
No. Unless the nulles faces are part of a brush based entity, like a func_wall. But im sure thats not the case in your map.

Last week, i had also had a very strange leak. The BSP was succesfully created, but there was a leak in hull 3. Apparently i had some brush stick out the outer walls that encloses my map. Some of them were func_walled. I resized these brushes so that they no longer stick out the wall, and the leak was fixed. Pretty weird. See if you have anything like that.
Posted 18 years ago2006-08-06 13:24:03 UTC Post #192684
Well... I did add some doors with origins that enter a world brush that encloses the map, but I can't find any other entity thats sticks out into the void.
Posted 18 years ago2006-08-06 13:33:47 UTC Post #192685
If an Origin brush is attached to a brush entity, and the exact middle of that origin brush is outside the map, it'll cause a leak.

I geuss...
Posted 18 years ago2006-08-06 18:32:07 UTC Post #192702
Enclose the new area in a big box...do you still get the leak?

If you've recently func_walled stuff to cut down on VIS, you may have inadvertently exposed an entity to the void.

Lastly, scrutinize every entity you added since the last error-free compile. Especailly, any brush-based ones near the vicinity of the coordinates it gives you.

Leaks are one thing I almost never have a problem with, but when they pop up, they can be quite annoying! If you want, send me your map, and I'll find the problem :badass:
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