displacment surface edges Created 17 years ago2006-08-15 14:52:52 UTC by the Arcan the Arcan

Created 17 years ago2006-08-15 14:52:52 UTC by the Arcan the Arcan

Posted 17 years ago2006-08-15 14:52:52 UTC Post #193526
if i have two brushes as a floor and both (or one) of them are displacement the edge shows up really clearly which makes the ground look like shit with a line running straight through it. It seems to look like a lighting difference. anyway to fix this?
Posted 17 years ago2006-08-16 10:54:14 UTC Post #193614
Screenshot
Posted 17 years ago2006-08-16 11:44:16 UTC Post #193618
Align the texture using alt and left click and use seam to connect the lines.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-17 13:19:51 UTC Post #193751
heres a picture
User posted image
Posted 17 years ago2006-08-17 14:01:54 UTC Post #193753
Image doesn't show but I didn't read your first post right...Basically you have light seeping through the edges right...

I get that sometimes and if I recall you fix by stopping the edges from intersecting. Rotating the map can fix it but it may appear elsewhere.
Habboi HabboiSticky White Love Glue
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