Invisible Models? Created 17 years ago2006-08-21 12:49:57 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-08-21 12:49:57 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-08-21 12:49:57 UTC Post #194038
I'm using the combine door lock as an explosive charge to blast open a door when a team reaches it. Until that team reaches the door, I want the model to be invisible. Which prop type should I use or do I need another entity?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-22 10:20:09 UTC Post #194131
Set the prop as a prop_dynamic. It's last property is "Start Disabled" This means it will be invisable until activated by A trigger. So set it to "Yes."
Posted 17 years ago2006-08-22 11:33:56 UTC Post #194146
I thought that's what it was. Thanx for the confirm, man.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-22 13:43:00 UTC Post #194156
No problem.
Posted 17 years ago2006-08-24 20:42:44 UTC Post #194445
Ok, the invisible part works, now I need a way of making it passable. After I blow open the doors, I redisable the prop_dynamic (so it's invisible again), but when I try to go through the door, I'm blocked...by the prop. How can I make it passable?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 21:09:41 UTC Post #194447
parent it to a invisible door and make the door move when you make the prop invisible
Posted 17 years ago2006-08-24 21:31:45 UTC Post #194448
good point, that hadn't occured to me thanx
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-25 03:02:04 UTC Post #194464
or instead of making it invisible again, trigger it to 'kill.'

Makes more sense since it's meant to have kersploded :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-08-25 09:57:06 UTC Post #194502
Ohhh, another good one. Will it come back when the map is reset for the next round though?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-25 09:59:12 UTC Post #194503
No...If this is for CSS then things don't reset...If the map is reloaded then yes but not after a round.

Say for instance you had sounds that are triggered on map spawn. They play in the first round but stop after the rest.
Habboi HabboiSticky White Love Glue
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