Bump Mapping Created 17 years ago2006-08-23 00:08:46 UTC by davideo59 davideo59

Created 17 years ago2006-08-23 00:08:46 UTC by davideo59 davideo59

Posted 17 years ago2006-08-23 00:08:46 UTC Post #194235
Can anyone help me out and post a good tutorial on how to bump map a custom texture and then add the "shiney" feel to it? I looked at HL2world.com's tutorial on it and it wasn't very well written or I just didn't understand it hehe (and the pictures wouldn't load :cry:)
Thanks
Posted 17 years ago2006-08-23 03:13:50 UTC Post #194239
Posted 17 years ago2006-08-23 16:49:24 UTC Post #194286
Thanks but that just leads to the HL2World tutorial on making bumpmapped texture, to which the pictures (that would make it so much easier) don't work ><
Posted 17 years ago2006-08-23 16:57:07 UTC Post #194287
I was writing a tutorial for this, but put it off for other projects.

Heres a quick description:

Assuming you know basic material creation:

Use NVIDIA normal map tool to alter image for the normal map.
For the shinyness:
Create an alpha channel on the normal map image. Duplicate the normal map, and change to greyscale. Adjust. (white is full reflection, black is none) ctrl a to select all, copy and paste the greyscale in the alpha channel of the normal map.

Save as texturename_normal (drag onto vtex)

Place texturename.vtf and texturename_normal.vtf in your material folder that you create.

Set up your .vmt like this:

"LightmappedGeneric"

{ "$basetexture" "yourfoldername/materialname"
"$surfaceprop" "rock"
"$bumpmap" "yourfoldername/materialname_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"

}

Thats it. Thats a VERY VERY sloppy description, but it should help.

I also suggest these links in the valve wiki:

http://developer.valvesoftware.com/wiki/Reflective_Materials

http://developer.valvesoftware.com/wiki/Creating_Normal_Maps

http://developer.valvesoftware.com/wiki/Material
Posted 17 years ago2006-08-23 16:57:26 UTC Post #194288
Try the one on Interlopers.net
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-23 23:18:06 UTC Post #194335
Does interlopers have a version that doesn't require and nVidia program for us who use ATI cards?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-23 23:58:25 UTC Post #194336
Erm, the nVidia program will work for all cards. It's a plugin for Photoshop...
AJ AJGlorious Overlord
Posted 17 years ago2006-08-24 00:51:11 UTC Post #194340
Can it be used with Paintshop? If so, should I just google it or somthing?
Posted 17 years ago2006-08-24 01:05:04 UTC Post #194341
It can but I had very little (and I do stress the word little) success with PSP 9. Dunno about other versions.
AJ AJGlorious Overlord
Posted 17 years ago2006-08-24 01:10:49 UTC Post #194343
Ahh, well regardless, PSP7 continually crashes for me in the exact same spot every time so whats the use? :aggrieved:
Posted 17 years ago2006-08-24 02:01:04 UTC Post #194344
Well, it's designed for Photoshop. :P Here's hoping it works for the Mac version.
AJ AJGlorious Overlord
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