Dissapearing Doors Created 17 years ago2006-08-26 10:07:08 UTC by Caboose Caboose

Created 17 years ago2006-08-26 10:07:08 UTC by Caboose Caboose

Posted 17 years ago2006-08-26 10:07:08 UTC Post #194617
In my map, I've got a bunch of doors with glass in them that slide upwards into the wall. Everything compiles fine, and Hammer can't find any errors in the map, but when I play it, at certain points the doors dissapear for a few seconds so that it just looks like a floating slate of glass, only to reappear again when I look at a different angle.

Some pics:

The door, normal (sorry about the lighting).
User posted image
And when I look a little to the right:
User posted image
When I turn back, the door reappears again.

Any idea what could be causing this?
Posted 17 years ago2006-08-26 10:26:50 UTC Post #194623
You play in software graphics mode. The reason thing disapear is that software mode can only draw 800 wpolies.(world polies) Check the r_speeds and I think you'll find that you have more then 800.
If thats not the problem then it still has to do with the fact that software causes some problems, even in the original games.

Change to Direct 3D and if possible, OpenGL.
Posted 17 years ago2006-08-26 10:34:23 UTC Post #194627
Ahh, worked perfectly. Thanks alot. :)
Posted 17 years ago2006-08-26 19:20:13 UTC Post #194677
Nice Door! ;)

...Although it needs a frame of some sort :)
Posted 17 years ago2006-08-26 21:43:36 UTC Post #194691
I'll most likely be adding one soon.
You must be logged in to post a response.