problem_reloaded Created 17 years ago2006-09-11 16:53:06 UTC by LCP LCP

Created 17 years ago2006-09-11 16:53:06 UTC by LCP LCP

Posted 17 years ago2006-09-11 16:53:06 UTC Post #196315
is there any way for the .wads you dont use to not be asked for when you run the game

example i have

brainbread.wad

on my list

and even if i dont use it on a map if i run the map in another game it asks for it
is there any way for that not to happen
Posted 17 years ago2006-09-11 17:01:39 UTC Post #196318
That shouldn't be happening. Are you using -wadinclude?
Posted 17 years ago2006-09-11 17:44:09 UTC Post #196319
i havent added anithing

quick question hot do you make a thing you can walk trought(nonsolid)
Posted 17 years ago2006-09-15 12:01:14 UTC Post #196577
Wads you don't use should be deleted from the wad list, and making a non-solid brush requires you to tie it to a func_illusionary.
Posted 17 years ago2006-09-15 19:15:55 UTC Post #196601
thanks! :D
Posted 17 years ago2006-09-16 21:06:30 UTC Post #196728
-wadinclude? So that's how you do it?!

...How? :biggrin:
Posted 17 years ago2006-09-16 21:39:00 UTC Post #196732
If your using Zoner's tools, in the "Additional Parameters" box in the Compile Options, add -wadinclude wadname for each wad you want to include. If you have more than one, you need to use wadinclude each time.

-wadinclude wadname -wadinclude wadname
Posted 17 years ago2006-09-16 22:30:46 UTC Post #196739
don't wad inclue wads you don't use. ever. it just makes the BSP bigger for no reason.

on that note, you have to remove them from the list, ZHLT and the old q tools put into the bsp that those are the needed wads, no way to stop it.
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