Lighting Problems Created 18 years ago2006-09-12 04:52:07 UTC by happyman happyman

Created 18 years ago2006-09-12 04:52:07 UTC by happyman happyman

Posted 18 years ago2006-09-12 04:52:07 UTC Post #196344
Okay, so I have put a light into my map, however, the whole thing appears floodlit. I found the section for lighting in the tutorial and tried to do what it said to fix the problem. However, nothing worked.

Upon looking for an errorlog in the folder with my .rmf file, there was no errorlog. Upon entering the console, with '~', and typing 'pointfile', it tells me it can't find my ">mapname<.pts" file, or something like that. Anybody know what I can do to fix this?
Posted 18 years ago2006-09-12 05:01:16 UTC Post #196345
If you're compiling with normal settings (not expert), make sure you have VIS, and RAD checked with normal or higher settings. They aren't by default.
Posted 18 years ago2006-09-12 05:04:27 UTC Post #196346
VIS and RAD settings? Where can I find those?
Posted 18 years ago2006-09-12 05:06:32 UTC Post #196347
When you press the compile button, there's a box that pops up before the compiling starts. It has a bunch of options that you can check. Make sure VIS and RAD are set to "yes".

But from the sounds of it, you should really read some tutorials...
Posted 18 years ago2006-09-12 05:11:39 UTC Post #196348
Okay, I've done that, and the lighting shows up perfect in CS. Thanks a lot! :biggrin:

Seems funny, though, that so many parts of my map work fine in game but show up wrong in Hammer... :
Posted 18 years ago2006-09-12 05:14:33 UTC Post #196349
How exactly do they "show up wrong"?
Posted 18 years ago2006-09-12 17:31:05 UTC Post #196377
Well, for example, it won't launch my CS and run the map, however, I can manually open CS and start a server on that map and it works fine. Also, the lighting works fine in-game, but in Hammer, the map appears floodlit, and, as stated earlier, with no errors or problems found.
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