Making Panes of Glass? Created 17 years ago2006-09-13 22:49:20 UTC by happyman happyman

Created 17 years ago2006-09-13 22:49:20 UTC by happyman happyman

Posted 17 years ago2006-09-13 22:49:20 UTC Post #196479
I can't seem to find a tutorial on making glass panes or chainlink fences or other things of that sort... Can somebody either point me to a tutorial that explains this, or explain it here?

Thanks, again...

-HappyMan the Hammer Noob
Posted 17 years ago2006-09-13 22:53:59 UTC Post #196480
for glass you tie a brush (a cube, or rectang, or whatever you created to be the glass) to a func_breakable. then tell it to be render mode texture and somewhere around a renderamt of 140, which will give it transparency.

then you set the value of damage it takes to shatter it.

as for chainlink fences, and texture that has a { before its name and has blue areas in it, can be tied to either a func_wall (for non breakable) or a func_breakable (if you want to be able to shatter it) with render mode solid and render ammount 255.

that will make the blue areas see through
Posted 17 years ago2006-09-13 22:57:30 UTC Post #196481
Hmm... How do you make a func_breakable?
Posted 17 years ago2006-09-13 23:04:47 UTC Post #196482
theres a hotkey, or you can press ToEntity on the side bar.

although you have to have Halflife.fdg loaded into hammer for an entity list, read the seting up worldcraft/hammer tutorial if you don't have everything setup already
Posted 17 years ago2006-09-14 01:45:23 UTC Post #196486
Posted 17 years ago2006-09-14 15:46:58 UTC Post #196513
Yeah, the TWHL tutorial section is great for things like this - it coveres things from glass and func_rotatings to usable turrets and NPC setups. A lot of it is the same for Source, too... if you ever get the urge to come over to the dark side :badass: .
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