Major light help Created 17 years ago2006-09-24 16:16:02 UTC by LCP LCP

Created 17 years ago2006-09-24 16:16:02 UTC by LCP LCP

Posted 17 years ago2006-09-24 16:16:02 UTC Post #197442
ok here is my problem when i make a map its too bright i even put brightness 10 in lights and nothing happens
there are no leaks or anything i dont understand
Posted 17 years ago2006-09-24 16:19:29 UTC Post #197443
When u press Run (F9) is the RAD (or watever the light thing is) thing on none or off or whatever, when it should be on normal?
Posted 17 years ago2006-09-24 16:27:16 UTC Post #197446
i put everything in normal and it freezes
Posted 17 years ago2006-09-24 16:30:18 UTC Post #197448
Maybe a leak. Are you using all texlights? Because your lights.rad might not contain any data.
Posted 17 years ago2006-09-24 16:31:29 UTC Post #197449
i put everything in normal and it freezes
It doesn't freeze. It just takes more time. Be patient.
Posted 17 years ago2006-09-24 16:32:41 UTC Post #197451
it says its not responding you cant even see the log anymore

texlights whats that?

5 minutes passed u still thik its compiling
Posted 17 years ago2006-09-24 16:53:18 UTC Post #197456
Compiles can take even hours.
Posted 17 years ago2006-09-24 16:55:21 UTC Post #197459
is it normal that it looks as if its frozen?
Posted 17 years ago2006-09-24 16:58:28 UTC Post #197461
Absolutely. If the map is very complicated, it will take a LONG time to compile. You might need to change it a bit.
Posted 17 years ago2006-09-24 17:00:04 UTC Post #197462
change what? the map? dances wooo hoo it compiled!
Posted 17 years ago2006-09-24 17:11:59 UTC Post #197465
when you say you cant see the process window, do you mean it appears to be a white box?

if so, you dont have enough ram to compile such a complicated map and use your PC.

start compiling, and just leave your PC alone
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-24 18:44:15 UTC Post #197477
yup its dark now with 10 :P that was the problem i wasnt running vis
Posted 17 years ago2006-09-24 19:14:00 UTC Post #197478
no, it was because you weren't running RAD
The Compile Programs
These are the four programs that are used, and in this order:

CSG CSG stands for Constructive Solid Geometry. It's the map 'type' that Half-Life uses - the format for defining a 3D world. This program is a kind of pre-processor for the BSP tool. It breaks up your map geometry into simpler polygons so that the BSP program can handle it all.

BSP BSP means Binary Space Partition (don't ask), and it basically creates a playable .bsp file from the .map. This .bsp will have no visibility matrix and no lighting (so it'll probably be completely bright). Light and visibility are worked out by the next two programs.

VIS Although this program doesn't have to be run to make your map work, and you may not even notice a difference when you do run it, it is crucial for final compiles. VIS calculates which polygons are visible from every point in the map, so that only polygons visible to the player are drawn at each point. If not run, every polygon will be visible from every point in the map, which can cause major performance loss in big maps, or on slow PCs.

RAD RADiosity is the tool that'll probably take the longest to work. It lights your level, working out texture brightness and colour, and the brightness of the sky, etc. If RAD is not run, the .bsp will either be completely dark or completely bright, and if your map turns out like this, it's probably because of a problem that prevented RAD from running (or you forgot to make it run, or forgot to add lights).
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-25 18:51:11 UTC Post #197594
oh yes that :/ stupid me thanks all of you
You must be logged in to post a response.