Which wads come with what games? Created 17 years ago2006-10-04 20:29:44 UTC by szymas szymas

Created 17 years ago2006-10-04 20:29:44 UTC by szymas szymas

Posted 17 years ago2006-10-04 20:29:44 UTC Post #198552
I am starting the texturing of my CS:CZ map and want to know where I can find a place where I can find out what WAD files come with Condition Zero so that I can texture accordingly. Also, is there a link soeone can give on how to create and pack my own textures into a wad so that I can use my own?

Thank ahead of time
Posted 17 years ago2006-10-04 20:35:40 UTC Post #198553
I don't understand your first question. "a place where I can find out what WAD files come with Condition Zero"? Ummm, check the mod folder? (?)

If you wanna create WADs, use Wally.
Posted 17 years ago2006-10-04 20:42:57 UTC Post #198555
1. I want to use just the wads that are used by condition zero, i understand that there are some under the valvecondtion zeroczero folder.. but is that all of them? is halflife.wad not one of the standards?

2. OK use wally is generic answer. any links or tuts on how to create/size/save as type for making of textures?
Posted 17 years ago2006-10-04 20:46:56 UTC Post #198556
Its quite easy.

New>Wad (WAD3 format)>Drag texts into the sidebar, and save. Add to Hammer.

Done. Make sure the dimensions of ALL texts are multiples of 16 (and BMPs).

Also, yes, that is all of them, but you don't need to include them in your map since everyone with the game has them.
Posted 17 years ago2006-10-04 21:09:43 UTC Post #198557
great.. so BMP format is all I can use of gif (for transparencies) and jpgs also available?
Posted 17 years ago2006-10-04 21:18:42 UTC Post #198558
no gifs and jpgs must be converted to a bitmap. Usually an 8bit.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-10-05 12:25:23 UTC Post #198606
Animated texts can only be 10 frames...I usually animate it in PS as a gif and then save the individual frames as bmp's.
Posted 17 years ago2006-10-06 14:11:59 UTC Post #198722
Don't forget: If you're using HL1, CS1.6 (and possibly CS:CZ), the maximum texture size is 256x256. For HL2 and CS:S, it's 512x512.
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