Textured light won't switch Created 20 years ago2004-01-13 11:40:05 UTC by leong2 leong2

Created 20 years ago2004-01-13 11:40:05 UTC by leong2 leong2

Posted 20 years ago2004-01-13 11:40:05 UTC Post #11932
I have a func_wall on the ceiling of a room, with the +0~FIFTS_LGHT4 texture on one side of the func_wall. A button targets that func_wall, and i think that (de)activating the button should change the +0~FIFTS_LGHT4 texture into the +A~FIFTS_LGHT4 texture. However, the button changes texture, but the func_wall doesn't.
The compile log shows no problems, and my light.rad file contains the following:

+0~FIFTS_LGHT4 160 170 220 600
+A~FIFTS_LGHT4 160 170 220 0

What am i doing wrong??
Posted 20 years ago2004-01-13 13:16:09 UTC Post #11938
Nothing. Changing the texture won't change the lighting. I've tried it before. The "light" part of texlights doesn't change.
Posted 20 years ago2004-01-13 13:23:27 UTC Post #11939
/me is frustrated..... :zonked:
Posted 20 years ago2004-01-13 13:44:43 UTC Post #11942
so there is absolutely no way to switch off textured light?!
Posted 20 years ago2004-01-13 14:02:48 UTC Post #11943
only in NS unfortunately
Posted 20 years ago2004-01-13 14:53:20 UTC Post #11950
Ahem you are incorrectly informed ye fellowe :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-13 15:16:30 UTC Post #11960
but you can fail 7th!!
Posted 20 years ago2004-01-13 15:42:16 UTC Post #11963
oh it was zoner specific, darn
Posted 20 years ago2004-01-13 15:49:19 UTC Post #11965
Oh yeah. And also, it works with spirit. It has an ent called info_texlights or something.
Posted 20 years ago2004-01-13 15:56:09 UTC Post #11966
yes, you can do this with any mod actually, it depends on the compile tools, not the engine ;)
Posted 20 years ago2004-01-13 16:20:24 UTC Post #11971
/me no longer frustrated

THANKS PEOPLE!!!!! :nuts:
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