KinetiX: CALLING ALL VOICE ACTORS! Created 17 years ago2006-10-31 19:56:08 UTC by monster_urby monster_urby

Created 17 years ago2006-10-31 19:56:08 UTC by monster_urby monster_urby

Posted 17 years ago2006-10-31 19:56:08 UTC Post #201530
Hey guys.

As with most of my mods I will be doing most of the voice acting myself but in the case of KinetiX I need a voice actor for the role of Joe who is a mechanic based in East Neonite City. He will act as a barney character, offering the player support and granting access to certain areas that would otherwise be inaccessable. There are no models concerning this character as of yet. (Tell a lie there is one simply called 'Joe_remains.mdl' which leaves little to the imagination that this character will meet a grizzly end during the first episode.)

Character development is not as imperitive as it would be in HL2 because there is no emotion capture ability but it would be good if this could be taken seriously and if you really use emotion when you speak.

Audition lines are as follows:-

player has just climbed out of a surface hatch into Joe's workshop. Joe is shocked and a little confused about recent events in the city. This speech will play as the model beckons the character over to a doorway.

"Holy crap! You scared the hell out of me! Get in here quick."

After Joe has delivered a series of sentances concerning the current situation Joe leads the player to a gun he has created himself to take down armoured enemies. He is somewhat proud of this invention. The script here will be comprised of 2 seperate recordings.

wav1. "Oh, before you go, take a look at this."

wav2. "This is what I've been working on these last few days. It uses standard 357 ammo but I've added a little something to the chamber and trigger mechanism. You might want to try it out first. Oh and...cover your ears." (optional chuckle)

Any audition wavs can be PMed to myself, posted here or e-mailed to Urbanebula@hotmail.com.

Alternatively you could add me to MSN and wait for me to turn up. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-10-31 19:59:25 UTC Post #201532
So this Joe...Does he follow you throughout the mod or is he a replacement for the never-ending Barneys :D

Cause I beg of you...Don't have a section where you have an NPC companion...They get stuck, kill things while you sneak, die a lot...Gets so annoying. I would offer my voice but I'm far too British for my own good.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-10-31 20:34:59 UTC Post #201536
I'm not a native english speaker, but you can't say I haven't tried! :D
I put all three wavs into one mp3 for an easier review.

http://www.fileupyours.com/files/66243/demo.mp3
Posted 17 years ago2006-10-31 21:46:14 UTC Post #201539
@Habboi: Joe will reappear from time to time in set scenes and will only actually interact with you the one time when you have to get to a subway station.

@Kasperg: Great stuff. Oh and native english isn't a must. The Kinetix Laboratory and the surrounding city of Neonite acts as a scientific hub. Every resident and employee in the city are from the top of their field throughout the globe.

The only real problem is pronounciation, and to me that was all very clear. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-10-31 22:15:07 UTC Post #201542
Haha, I'll totally give this a go later (while I'm home alone :P), expect awkwardness.
Posted 17 years ago2006-10-31 23:12:18 UTC Post #201546
I'm totally into this stuff. I'm doing all the voice acting for my own mod anyway, so this will just be more experience. I may have to edit it slightly, though. Hopefully, I can have my computer running again soon, so I can actually record something.

Edit:

I've got to stop practicing this stuff tonight. A bunch of little kids just rang the doorbell, right as I was yelling "HOLY CRAP!" :) Our family computer is right next to the door, so they looked a bit shocked when I answered.
Posted 17 years ago2006-11-01 10:01:20 UTC Post #201575
would an australian accent work?
Posted 17 years ago2006-11-01 12:22:34 UTC Post #201588
Any accents are acceptable so long as pronounciation is clear. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-01 13:26:58 UTC Post #201590
Would a British combined with German accent work?
Posted 17 years ago2006-11-01 14:18:08 UTC Post #201593
Any accents are acceptable so long as pronounciation is clear.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-01 16:15:48 UTC Post #201607
Um, Kasperg.. its Holy Crap, not Poly crap, and its 357, not 375. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-02 19:34:52 UTC Post #201738
Casting Update

Ok, I just cleared out my inbox so if you tried to get in touch try again. Also my e-mail is being a bitch so I you've emailed auditions to me send them again via a PM.

However if anybody other than Kasperg is interested and haven't got their stuff up yet get on with it! I want the sounds casting sorted by the end of next week (Sunday 12th) so that scripts can be completed and recording can commence.

-Cheers
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-02 20:32:59 UTC Post #201750
Um, Kasperg.. its Holy Crap, not Poly crap, and its 357, not 375
Yeah, I noticed it a while after posting. When I lived in California, my phone number started with 375, so I kind of said it unconsciously. I don't hear "poly crap" though... It's not perfectly clear because of the microphone, but I said it correctly.
Posted 17 years ago2006-11-02 20:35:48 UTC Post #201751
I really want to be in this, but I have to fix my computer first. :(
Posted 17 years ago2006-11-02 21:26:33 UTC Post #201756
You sound like Kermit. :heart:
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-11-03 16:12:23 UTC Post #201821
I found a great way to simulate telekinesis if you want it, its the same system I use for 6D, but it can be used for triggering all sorts of random events and using objects. Its spirit's fire command. You can fire more than you can use, which opens up a lot of possibilities.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-03 16:14:34 UTC Post #201822
yea I love the trigger_command. One of my favorite entities for Spirit. :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-17 06:59:19 UTC Post #202981
Thanks rimrook. That'll be great.

I take it nobody else is interested then?

Kasperg gets the job!

I'll pm you a link to your script in due time.
monster_urby monster_urbyGoldsourcerer
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