Is a fountain possible is source? Created 17 years ago2006-11-22 23:44:07 UTC by eightballrota eightballrota

Created 17 years ago2006-11-22 23:44:07 UTC by eightballrota eightballrota

Posted 17 years ago2006-11-22 23:44:07 UTC Post #203745
Okay, I am porting my bar map to source, and I'm largely basing it off the teahouse level in the upcoming game "John Woo presents: Stranglehold." I have a good idea for a large fountain in the middle (like the ones they have in most shopping malls) It doesn't have to be fancy, like a rectangle with a few fountain heads that shoot water straight up. I think it would be cool to shoot someone and watch them fall into the fountain.

So is it fairly easy to do in source? I'm still rather new to the newer version of hammer. If I can't do a fountain I may just stick with a koi (goldfish) pond.
Posted 17 years ago2006-11-23 01:30:45 UTC Post #203747
Distorting water-fall textures are possible with the Source engines shaders (don't ask me how, ask something who actually knows something). If you combine it with env_shooters, 'shooting' alpha-blended water sprites, it could look quite nice, though it could have quite a negative impact on multiplayer performance. But like i said, ask someone who actually knows these things.

Now i feel like trying something like this, may have a go when i get off work. :
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-11-23 07:52:32 UTC Post #203757
If you do Strider then I want to help.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-23 08:32:33 UTC Post #203758
What are we going to do? Map a little bit each? It's a piddly little fountain and possibly a custom texture. Don't be foolish.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-11-23 10:05:48 UTC Post #203766
Oh a crappy fountain eh...And here I thought you wanted to make a nice big fountain with multiple sprays and nice effects. My bad...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-23 10:42:22 UTC Post #203768
Hey, if someone would make it for me, that'd be great (i'll be sure to put your name in the map credits.) I wasn't sure if you could just put an env_shooter at the top and have it shoot water, and let the engine handle the water physics.

Like i said, nothing fancy, but would defintily be big. Multiple sprays would be nice.
Posted 17 years ago2006-11-23 11:04:33 UTC Post #203769
hmm, it could be done by making an animated model with flowing water, using 2 UV maps, one for the fountain water, one for the actual fountain. The fountain water UV would be set to translucent, reflective, normal mapped with a refraction shader, and perhaps scrolling. The water would animate upwards ,fall down and loop.

Sounds like a cool, but Loong and frustrating thing to do. I would love to see how this turns out :)
Posted 17 years ago2006-11-23 11:14:25 UTC Post #203771
A model would be overkill for something like this, model the fountain sure, but for water effects neat brush-work and skillful illusions should suffice quite nicely.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-11-23 11:15:34 UTC Post #203772
Ya, your probably right strider. If someone does this I would luv to see it :)
Posted 17 years ago2006-11-23 11:31:01 UTC Post #203774
With the weekend approaching, i may give this a try, just because i've wanted to do something similiar in nearly every Source map i've ever started.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-11-23 12:26:55 UTC Post #203782
A series of brushes with an animated texture is the most simple way.
Posted 17 years ago2006-11-23 19:11:29 UTC Post #203830
So the easiest way to do it would be to make a seires of brushes for the water spray, give them the water texture, and make them a func_conveyer or something? How would the water fall back down then?

In half-life 1 (although this wouldn't look quite right) I thought of just making a pool of water, and having a few env_blood shoot straight up (like a reverse drip) but the stream isnt very thick, and the water looks like little balls in a line. I thought maybe source would have a better version of this? I was surprised I didn't see any "fountain" or geysey effects in single-player half-life 2, especially in the canal zone.
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