Problems with HL:S human grunt skin Created 17 years ago2006-12-15 00:53:34 UTC by ultragamer ultragamer

Created 17 years ago2006-12-15 00:53:34 UTC by ultragamer ultragamer

Posted 17 years ago2006-12-15 00:53:34 UTC Post #206179
Well I've gotten TS2DO's half-life source fgd at sdk wiki, I've edited it myself :glad: (putting in the item_longjump, monster_scientist_dead, etc.). But now I have this problem with adding the human grunt skin as black and white. Heres the code.

skin(integer) : "Skin" : 1 : "1 = White n2 =Black"

I dunno why but sometimes like if I enter number 1 in the hammer monster_hgrunt class properties (for white)sometimes in the map the hgrunt will be black :cry:. If I enter number 2 (for black) the hgrunt will sometimes be white :cry:, but in hammer he shows up as black. Can anyone please help? Thanks, I will appreciate it :D.

P.S. - Sorry for the bombardment of questions lately....I'm one of those wanna-be future moddists :lol:.
Posted 17 years ago2006-12-15 09:08:40 UTC Post #206210
I believe it has to be:
skin(integer) : "Skin" : "1" : "White" =
[
	1  : "White" 
	2 : Black"
]
I'm not sure if this will work in Source, but since it's HL: S it'll probably work.
Note: it may not be possible to choose the skin of a grunt, in half-life it uses the weapon settings for skins.
Posted 17 years ago2006-12-15 17:14:11 UTC Post #206268
Thanks :glad:.
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