info_landmark placement Created 20 years ago2004-01-17 09:20:50 UTC by Jax Jax

Created 20 years ago2004-01-17 09:20:50 UTC by Jax Jax

Posted 20 years ago2004-01-17 09:20:50 UTC Post #12353
ok, so im trying to have another changelevel in my map and i need to find the coordinates (location) of my info_landmark so i can put it in the same spot in the new map, anyone know some good ways to find the old location?
Posted 20 years ago2004-01-17 09:36:53 UTC Post #12355
why do you have to?

if you do, copy EVERYTHING from one map and put in in another map, line up the inf_landmarks, then delete everything from the other map. save this one as the first map. DO NOT SAVE AS SECOND MAP. IT will delete all!
Posted 20 years ago2004-01-17 09:41:20 UTC Post #12357
hmm an ok idea
but i ahev one map already linked to it an i need another on it
Posted 20 years ago2004-01-17 09:45:09 UTC Post #12361
y do i have to? u should know, u do have to have it in same place right ppl?
Posted 20 years ago2004-01-17 09:49:58 UTC Post #12364
I don't. works fine for me, just doesn't place me right on the info_landmark. I just make a big place for level changes.
Posted 20 years ago2004-01-17 12:51:21 UTC Post #12395
the coords don't matter, the player gets 'spawned' in the reletive location of the info_landmark

that means, that if in the origin map, you were 128 units 'south' of the landmark, you will be spawned, in the destination map, 128 units 'south' of the land mark
Posted 20 years ago2004-01-17 22:14:32 UTC Post #12496
ah i see, beacause at the end u have to fall down a mario pipe nad the next map u keep falling into water i need it so u can easily spawn in the tunnel and then u fall
Posted 20 years ago2004-01-17 22:59:17 UTC Post #12503
ok on my level change u change into a wide open space but u still get stuck! in nothing! u r meant to fall but u just sit there above the water when u r meant to fall in it!
Posted 20 years ago2004-01-18 08:32:07 UTC Post #12541
make sure there's nothing getting the player stuck from the top - like the sky
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