Non Shoot-thru Wall Created 17 years ago2006-12-26 19:52:58 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 17 years ago2006-12-26 19:52:58 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 17 years ago2006-12-26 19:52:58 UTC Post #207607
In one of my CSS maps I have a wall that is textured with the "glass/combineglass001a" material. I am trying to prevent the bots (and other players) from shooting through it. I have tried several different things but none have worked. Any ideas???
Posted 17 years ago2006-12-26 19:55:29 UTC Post #207608
Posted 17 years ago2006-12-26 20:02:32 UTC Post #207610
Tried it, twice. The bots still managed to shoot eachother through the wall.
Posted 17 years ago2006-12-26 20:04:57 UTC Post #207611
Posted 17 years ago2006-12-26 20:10:41 UTC Post #207612
Yep, I'm starting to wonder if it can even be done...I think it might be the texture or something.
Posted 17 years ago2006-12-27 01:56:18 UTC Post #207623
In CSS, bullets will travel through any world geometry. I don't know if you will be able to block bullets at all in such a case. Here's an idea, though: make the glass wall, then make a 1-unit-thick brush textured in tools/blockbullets inside the glass wall. Perhaps that may work?
Posted 17 years ago2006-12-27 03:33:51 UTC Post #207639
make the glass thicker??
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-27 04:55:44 UTC Post #207643
Nah, that won't work. Bullets go clear through all world geometry in CSS :
Posted 17 years ago2006-12-27 05:38:16 UTC Post #207648
Type bullet into the texture browser, and then I think theres one named something like dev_blockbullets.. It might work, dunno though.. Never had a use for it.
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-12-27 06:52:37 UTC Post #207660
The Blockbullets texture will indeed block bullets. But be careful how you place it, since it also prevents decals from showing up in the walls you are shooting at.
Posted 17 years ago2006-12-27 06:59:18 UTC Post #207663
well, he said its just to not get through glass, so this brings up questions I guess... Does it only block bullets when you shoot where the actual texture is placed, or will it block it if it hits something else, but the bullet "would" pass through it. In which case (on the second one), he could make the glass texture, and then put the block bullets as a smaller brush that occupies the same expanse as the window, but just thinner. Then it would still give the glass decal, but not go through it.
TheGrimReafer TheGrimReaferADMININATOR
You must be logged in to post a response.