Player position and location error Created 17 years ago2006-12-27 19:31:51 UTC by bal bal

Created 17 years ago2006-12-27 19:31:51 UTC by bal bal

Posted 17 years ago2006-12-27 19:31:51 UTC Post #207733
Is there a way i can change the player's position with a trigger in HL1 ? I've made 2 separate maps i'd like to tie together, but due to the landmark coordinates it's impossible, so i figured: A trigger covering the whole map that changes the players position to the start of the level.
Posted 17 years ago2006-12-27 19:51:06 UTC Post #207734
I think you can use the teleport entities and teleport the player to the exact same location you start the new map in, but facing a different direction. And you wouldn't have to cover the whole map with the trigger, just where the player starts.

However, I'm interested as to why you don't just select the whole map, turn texture lock on, and rotate it? Seems to be the simplest way around the problem, if you ask me. :
Posted 17 years ago2006-12-27 20:13:51 UTC Post #207735
how do i choose the player as the target for the teleporter?
Posted 17 years ago2006-12-27 20:50:14 UTC Post #207739
No, you use an info_teleport_destination. Gosh, just read a tutorial on it.
Posted 17 years ago2006-12-27 21:07:32 UTC Post #207742
whats the problem with the landmark?
Archie ArchieGoodbye Moonmen
You must be logged in to post a response.