Stop user, until met a condition Created 17 years ago2006-12-30 12:30:44 UTC by stanley1000 stanley1000

Created 17 years ago2006-12-30 12:30:44 UTC by stanley1000 stanley1000

Posted 17 years ago2006-12-30 12:30:44 UTC Post #207923
Basically, i have made a corridor and i dont want the user to be able to walk down it until they have picked up an item in a room previously. ie there is an invisiable wall that dissapears maybe??

Can anyone tell me how to do this!?

Thanks in advance!
Posted 17 years ago2006-12-30 12:35:00 UTC Post #207924
You can use a func_wall_toggle with the "null" or "{invisible" texture and trigger it when the item is picked up. In case of using the "{invisible" texture, set the redermode to solid, fx amount=100
In any case, it sounds like a bad design decission and players don't like that kind of artificial barriers. You should find another way to do it...
Posted 17 years ago2006-12-30 12:55:32 UTC Post #207927
Thanks for the response mate, works a treat!

See what your saying about players not liking it, maybe ill have a re-think! but at least it works for now!
Posted 17 years ago2006-12-30 13:18:53 UTC Post #207929
Why not go the old Quake-way?

Find the red key to open the red door!

IE, block the player's path with a door, and he must find a button/keycard/lever to open it.
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