Tank Controls ? Created 17 years ago2007-01-05 13:21:00 UTC by Slasher_101 Slasher_101

Created 17 years ago2007-01-05 13:21:00 UTC by Slasher_101 Slasher_101

Posted 17 years ago2007-01-05 13:21:00 UTC Post #208675
In HL1, a func_tank needed a func_tankcontrol to operate (I think)
But I can't find any brush-entities that do that in HL2.

I know you can just 'use' the func_tank and control it like that, but I need a way to control it remotely,
like not having to stand by the func_tank to operate it.

Thanks for any help ^_^
Posted 17 years ago2007-01-05 13:22:47 UTC Post #208676
i had real trouble with this ages ago, and nobody came up with an answer, so i'll keep my eyes on this thread
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-05 15:35:33 UTC Post #208686
Is the func_tankcontrol a brush based entity and is it in HL2? if so then can you move the brush to the button?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-05 16:14:13 UTC Post #208691
You make a func_tank (I don't think the name was just "func_tank". but something similar) and then you make a trigger_multiple (and an info_target on the ground if you want NPC's to control it), the func_tank is.. the tank and the trigger_multiple will work as the control volume.
Inside the func_tank properties there is a way to select the controlvolume, select the trigger_multiple.

Of course there are many other things wich needs to be setup but to make a controlable func_tank you use control volumes

I don't recall how it's made exactly but when I return to my real computer I'll have a look because I have a map with a mounted gun
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-01-05 16:20:44 UTC Post #208692
Yes, but I've already got a working func_tank, but I have to walk up to it and 'use' it directly.

I'm looking for a way to remotely control it from another part in the map.

For example, having the controls on one side of a wall, and the tank on the other side.
Posted 17 years ago2007-01-05 16:22:36 UTC Post #208693
Habboi
Is the func_tankcontrol a brush based entity and is it in HL2? if so then can you move the brush to the button?
Ye, the func_tankcontrol was a brush based entity in HL1, but I can't find anything like it in HL2
Posted 17 years ago2007-01-06 13:47:23 UTC Post #208779
i had this problem on our boat map, habboi.. i wanted the 'cannons' to be controlable from the bridge of the ship.. remember i gave up and used func_pushes and func_physboxes?

-hunter on friend's account/PC
Posted 17 years ago2007-01-06 14:13:46 UTC Post #208782
We should play that boat map again...It twas fun. Madcows boat was funny.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-06 20:32:23 UTC Post #208817
To remotely control the cannon, either make the trigger_multiple volume in the area you want the player to be able to control it from, or use a prison pod and a game_ui entity to tell the cannon to turn/fire/etc. on the player's command while in the pod. I'm not sure quite how to work this. TheGrimReafer can explain it far better than I can.
Posted 17 years ago2007-01-12 07:48:12 UTC Post #209391
Hmm, well I don't know about the prison pod thing, but I think I have a way to do it:
(quite simple but I don't know if it works all the time)

I made a brush where I want the remote controls to be, and then I made the brush a part of the func_tank, so it's all on entity.

I made the tank's origin the same, so when I used the "controls" they would just swing arourd with the tank, but it seems that I can still "use" the place that the "controls" used to be, and still control the tank.
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