Skeletons Created 20 years ago2004-01-17 19:04:37 UTC by Soup Miner Soup Miner

Created 20 years ago2004-01-17 19:04:37 UTC by Soup Miner Soup Miner

Posted 20 years ago2004-01-17 19:04:37 UTC Post #12464
How do I make a skeleton? Is it a sprite?
Posted 20 years ago2004-01-17 19:10:34 UTC Post #12465
Posted 20 years ago2004-01-17 19:24:05 UTC Post #12466
Thats the bsp file, I need the rmf if im going to figure out how to make them.
Posted 20 years ago2004-01-17 19:36:48 UTC Post #12468
Use monster_furniture or monster_generic.
Read respective tuts.
Posted 20 years ago2004-01-17 20:36:10 UTC Post #12481
are those entities?
Posted 20 years ago2004-01-17 20:41:58 UTC Post #12482
OK I found it.
Posted 20 years ago2004-01-17 20:53:27 UTC Post #12488
OK I have the monster_generic and the skeleton model put in, but Its not there when I test the map. Do I need more than just the model in there for it to be visible? Also, will this entity even work with counter strike?
Posted 20 years ago2004-01-18 08:12:23 UTC Post #12534
no it wont, to put a skeleton in CS you'll have to use a basic env_sprite and put the models name in the 'sprite name' key
Posted 20 years ago2004-01-18 10:27:52 UTC Post #12559
ok thanks
Posted 20 years ago2004-01-18 10:43:59 UTC Post #12569
IT would take a long time, but you could make one with worldcraft, then when you step on it, it would crumble. Great effect, but hard to do.
Posted 20 years ago2004-01-18 12:23:44 UTC Post #12593
and pointless, you might as well use the model already there as any brushwork that detailed would look crap as well
Posted 20 years ago2004-01-18 12:57:59 UTC Post #12601
yeah, i saw once a prefab from a car with more then 1000 poly!!!!! it looked like a mdl but it was made in hammer :o
Posted 20 years ago2004-01-18 15:12:39 UTC Post #12638
Posted 20 years ago2004-01-18 15:21:41 UTC Post #12640
there are skeletons in the toxic water in 2fortsniper (TFC)

That car would take up a lot of space though. could you drive it?
Posted 20 years ago2004-01-18 15:44:29 UTC Post #12653
Well if I need to have a skelton SPRITE rther than a model, how do I do that? I put the file in the sprites and renamed it to a spr file, bu that obviosly isnt the answer as doing that freezes worldcraft.
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