Spirit crashes Half-Life Created 17 years ago2007-01-16 16:54:37 UTC by Kinrah Kinrah

Created 17 years ago2007-01-16 16:54:37 UTC by Kinrah Kinrah

Posted 17 years ago2007-01-16 16:54:37 UTC Post #209763
Ever since I installed Spirit, I have been unable to compile any maps, whether I use the Spirit Hammer configuration or not. There's nothing wrong with my most recent compile log, save a leak that I need to find in game, but still, the game loads up the console, then 'Half-Life Launcher has encountered an error and needs to close'. And I know it isn't barney.wad that's causing the problem, since I have compiled a map just fine with it before.

Here's the compile log anyway, in case it can help somebody work this out.

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValve Hammer Editormapstransitcartest.map" "C:SierraHalf-Lifevalvemapstransitcartest.map"

** Executing...
** Command: D:PROGRA~1VALVEH~1zonerhlcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapstransitcartest"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: D:PROGRA~1VALVEH~1zonerhlcsg.exe C:SierraHalf-Lifevalvemapstransitcartest
Entering C:SierraHalf-Lifevalvemapstransitcartest.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.35 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.06 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 64 used textures, 94.12 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Including Wadfile: sierrahalf-lifevalvezhlt.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: sierrahalf-lifevalvebarney.wad
  • Contains 4 used textures, 5.88 percent of map (408 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.69 mb (of 4.00 mb MAX)
9.46 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: D:PROGRA~1VALVEH~1zonerhlbsp.exe
** Parameters: "C:SierraHalf-Lifevalvemapstransitcartest"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: D:PROGRA~1VALVEH~1zonerhlbsp.exe C:SierraHalf-Lifevalvemapstransitcartest

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1335 (0.34 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 849,-592, 157)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2085 (0.78 seconds)
SolidBSP [hull 2] 500...1000...1500...1618 (0.40 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2306 (1.05 seconds)
6.54 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:PROGRA~1VALVEH~1zonerhlvis.exe
** Parameters: "C:SierraHalf-Lifevalvemapstransitcartest"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: D:PROGRA~1VALVEH~1zonerhlvis.exe C:SierraHalf-Lifevalvemapstransitcartest
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapstransitcartest.log for the cause.

--- END hlvis ---

** Executing...
** Command: D:PROGRA~1VALVEH~1zonerhlrad.exe
** Parameters: "C:SierraHalf-Lifevalvemapstransitcartest"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: D:PROGRA~1VALVEH~1zonerhlrad.exe C:SierraHalf-Lifevalvemapstransitcartest
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapstransitcartest.log for the cause.

--- END hlrad ---
Posted 17 years ago2007-01-16 18:06:09 UTC Post #209768
You may want to fix the leak first.
Posted 17 years ago2007-01-16 19:23:45 UTC Post #209773
That's another problem. The pointfile loops over itself so much on the 2D views that the only way I know how to find it is to manually locate it in-game.
Posted 17 years ago2007-01-16 22:00:02 UTC Post #209782
There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapstransitcar
test.log for the cause.
What does this log say?
Posted 17 years ago2007-01-17 03:27:10 UTC Post #209788
Exactly the same as the compile log posted above. I know the cause for the problem in VIS and RAD, and that's the leak which I need to get in to fix.
Posted 17 years ago2007-01-18 12:05:21 UTC Post #209882
You should try to get Sohl 1.5a4, and if that doesn't work you should delete your entities one by one to see which one is causing problems. And also, fixing the leak might help.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-01-18 13:19:13 UTC Post #209885
Ok, I think I fixed it by switching out of OpenGL mode. I was able to use OpenGL with a leaking map before, so I don't know what caused it if Spirit didn't.
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