Breakable glass on train Created 17 years ago2007-01-21 15:48:48 UTC by Gingerbreadman Gingerbreadman

Created 17 years ago2007-01-21 15:48:48 UTC by Gingerbreadman Gingerbreadman

Posted 17 years ago2007-01-21 15:48:48 UTC Post #210129
I have a bus I'm going to put in a map. I've been testing it another test map. The problem I'm having is the windows will not break on the bus. The brush is set to breakable glass texture and has func_breakable set. When I run the map the windows will not break.
Posted 17 years ago2007-01-21 17:01:16 UTC Post #210136
So no matter how many times you shoot them they don't break? If you click on a window in hammer is says func_breakable at the bottom right? Is the map updating when you compile, you might be using the same old map without realising it.

Did you accidently set health to it?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-21 17:25:04 UTC Post #210139
Yes its compiling right everytime. I had a prefba that I changed the windows in to be breakable. after installing into the map they changed back to a func_detail. I changed back to a func_breakable and now they don't stay in the bus. If I try to tie to entity it makes the hole bus breakable.
Posted 17 years ago2007-01-21 17:27:41 UTC Post #210140
Give the bus a name.
Use that name in the 'parent' field of each func_breakable entity.
Posted 17 years ago2007-01-21 19:32:15 UTC Post #210146
Thanks, Had a brain fart.
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