Light_enviroment contrast Created 17 years ago2007-02-04 11:48:15 UTC by Kasperg Kasperg

Created 17 years ago2007-02-04 11:48:15 UTC by Kasperg Kasperg

Posted 17 years ago2007-02-04 11:48:15 UTC Post #211631
Here's my problem. I have a light_enviroment with these values: 215 138 68 300
The parts that receive direct sunlight look fine, just as intended. But the parts in shadow look way too bright. If I make the light brigther, it only gets worse. If I make the light dimmer, the sunlit parts don't look as bright as I want to... Can any RAD settings help me out?
User posted image
Posted 17 years ago2007-02-04 11:53:10 UTC Post #211632
Posted 17 years ago2007-02-04 11:56:17 UTC Post #211634
Thx. I'll give it a try. The problem is that the amount of light bounces and minimum brightness work very well in the inside areas of the map :cry:
Posted 17 years ago2007-02-04 11:59:23 UTC Post #211635
Posted 17 years ago2007-02-04 12:30:51 UTC Post #211637
I'm compiling it with a -sky 0.5 parameter. Apparently it works the same as bounce, but only affects the light_enviroment, which is just what I need! Let's hope it works.
Posted 17 years ago2007-02-04 12:36:32 UTC Post #211638
Posted 17 years ago2007-02-04 14:02:02 UTC Post #211641
Off-topic but, how the heck do you beat sandscroll? I can exploit the map and touch the scroll, but nothing happens. I found a gem switch on the back and ran over to a room on the left with a lever, but nothing happens. :quizzical:
Posted 17 years ago2007-02-04 14:14:20 UTC Post #211642
If you pressed the correct lever and the scroll is unprotected, you have to press "E" or whatever key you use as "action". It might not be very clear, but it's something that you should have tried yourself ;)
Not that you're missing much. It's a very anti-climatic ending.

Edit: it's certainly an improvement. The whole map looks better now.
User posted image
Posted 17 years ago2007-02-04 14:30:10 UTC Post #211643
Posted 17 years ago2007-02-04 16:09:05 UTC Post #211646
Why are you using the arm model(s) from Blue Shift, Kasp? Calhoun seems a little lost there. :P
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-02-04 16:43:51 UTC Post #211650
Like I told you with the "Molten Gold" screenshots, I have the Blue-Shift pak file in the valve folder :D
You must be logged in to post a response.