Bulls hit game_text crash Created 17 years ago2007-02-13 00:11:33 UTC by Soup Miner Soup Miner

Created 17 years ago2007-02-13 00:11:33 UTC by Soup Miner Soup Miner

Posted 17 years ago2007-02-13 00:11:33 UTC Post #212342
Scenario:
Multi_manager:
name - viper
target - text1; targeted after 2 seconds

Game_text:
name - text1
text - World Crafter proudly presents
X - 0.3
Y - 0.5
text effect - fade in/out
fade in time - 0.5
fade out time - 0.5
hold time - 2
text channel - channel 1

Trigger_auto:
target - viper
trigger state: on
delay before trigger: 2
Half Life crashes every time my multi_manager triggers the game_text. There is nothing wrong with the setup here. What you see is what I have in my map, so what the fuck could possibly be going on? Please answer as fast as possible, thank you.
Posted 17 years ago2007-02-13 00:32:54 UTC Post #212344
Posted 17 years ago2007-02-13 03:10:30 UTC Post #212347
I just searched the forum--not before dicking around with a test map for 30 minutes!--and found that you have to tick the all players flag for it to work. (which sucks, because it would be cool to be able to give indivdualized messages in a MP game :(
Posted 17 years ago2007-02-13 04:53:27 UTC Post #212349
None of you guys knew that? Gosh... :

Still, I've never had Half-Life crash just because I didn't check that flag.

And rowley, I thought they were individualized in multiplayer, but they just didn't show up in single player without that flag checked. I could be wrong though.
Posted 17 years ago2007-02-13 05:55:10 UTC Post #212352
Also, the game can crash if the text entered in the game_text is too long. Use n to start a new line.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-02-13 06:35:16 UTC Post #212354
Yeah, but I don't think "World Crafter proudly presents" is long enough to need two lines.
Posted 17 years ago2007-02-13 19:55:42 UTC Post #212402
Thank you so much. Now I have to get back to work.
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