HELP: URGENT: Scripted sequence problem Created 20 years ago2003-08-07 07:00:42 UTC by John_Crichton John_Crichton

Created 20 years ago2003-08-07 07:00:42 UTC by John_Crichton John_Crichton

Posted 20 years ago2003-08-07 07:00:42 UTC Post #494
HELP! I want to make a NPC walk through a series of scripted sequences (down a hall, round a corner, down another hall) but when he reaches one scripted sequence he stops for a second, then carrys on.
I want it to be fluent, move through one, to another.
I'm using trigger_once to activate the next scripted sequence
I'm trying to use it for a cutscene
Posted 20 years ago2003-08-07 15:49:09 UTC Post #496
I'll have a stab at recreating it - we've moved on now, to scripted_sequences, but path_corners would be better - the gman pauses for 3/4 sec before he turns and moves to the next one, which looks a bit odd...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-07 20:43:18 UTC Post #497
i have exactly the same prob but my barney wont patrol stupid barney he doesnt seem to have a AI
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