Aqui
materialPath: c:gamessteamsteamappsrory84half-life 2 deathmatchhl2mpmaterials
Loading C:GamesSteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 32 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:GamesSteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.prt...done (3)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (795901 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3285 texinfos to 1983
Reduced 135 texdatas to 115 (4856 bytes to 4255)
Writing C:GamesSteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.bsp
33 seconds elapsed
1 threads
reading c:gamessteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.bsp
reading c:gamessteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.prt
5754 portalclusters
17647 numportals
Leaf 3271 (portal 10129) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:gamessteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.bsp
No vis information, direct lighting only.
22176 faces
3 degenerate faces
9025968 square feet [1299739392.00 square inches]
114 displacements
478318 square feet [68877808.00 square inches]
176 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<3.0998 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 43 (27% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 75/1024 3600/49152 ( 7.3%)
brushes 2072/8192 24864/98304 (25.3%)
brushsides 14024/65536 112192/524288 (21.4%)
planes 8782/65536 175640/1310720 (13.4%)
vertexes 36624/65536 439488/786432 (55.9%)
nodes 11641/65536 372512/2097152 (17.8%)
texinfos 1983/12288 142776/884736 (16.1%)
texdata 115/2048 3680/65536 ( 5.6%)
dispinfos 114/0 20064/0 ( 0.0%)
disp_verts 31698/0 633960/0 ( 0.0%)
disp_tris 56064/0 112128/0 ( 0.0%)
disp_lmsamples 466696/0 466696/0 ( 0.0%)
faces 22176/65536 1241856/3670016 (33.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8435/65536 472360/3670016 (12.9%)
leaves 11717/65536 374944/2097152 (17.9%)
leaffaces 24715/65536 49430/131072 (37.7%)
leafbrushes 6822/65536 13644/131072 (10.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 137110/512000 548440/2048000 (26.8%)
edges 74954/256000 299816/1024000 (29.3%)
LDR worldlights 176/8192 15488/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1757/32768 17570/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27951/65536 55902/131072 (42.6%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 26677412/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 80070/393216 (20.4%)
LDR leaf ambient 11717/65536 281208/1572864 (17.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1792 ( 0.1%)
pakfile [variable] 78364/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 795901/4194304 (19.0%)
Total Win32 BSP file data space used: 33510103 bytes
Total triangle count: 58885
Writing c:gamessteamsteamappsrory84sourcesdk_contenthl2mpmapsrcrp_city_84.bsp
13 minutes, 43 seconds elapsed