trigger_multiple, but not... multiple... Created 17 years ago2007-03-17 15:01:53 UTC by BrattyLord BrattyLord

Created 17 years ago2007-03-17 15:01:53 UTC by BrattyLord BrattyLord

Posted 17 years ago2007-03-17 15:01:53 UTC Post #216167
okay, I already typed this, but apparently I wasn't logged in at it was deleted, so:

-I have a func_wall_toggle, named, lets say, wall_fandango. I want wall_fandango to appear because of a trigger, then disappear for good because of a trigger.
-I have a trigger_once, lets say, trigger_bobette. It makes wall_fandango appear in the first place.
-I have a trigger_multiple, lets say, trigger_blah. This goes to a multisource called... ms_happy, that to be activated must be triggered by both triggers, so that it won't trigger before the player hits trigger_bobette. This will make wall_fandango disappear, which is what I want.

now, question is: I want fandango to die, be done with, disappear, never to return... but when trigger_blah, due to its triggermultipleness... is triggered again, it reappears. I do not want this... Fandango must die...

Any suggestions?
Posted 17 years ago2007-03-17 22:17:43 UTC Post #216201
oh... hehe...

sorry, haven't mapped in a while :D

thanks!
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