More simple dripping water (restated) Created 20 years ago2004-01-21 19:02:18 UTC by Soup Miner Soup Miner

Created 20 years ago2004-01-21 19:02:18 UTC by Soup Miner Soup Miner

Posted 20 years ago2004-01-21 19:02:18 UTC Post #13174
If you have tried to make dripping water but failed because of the extremely complicated steps (I know I did) then it's your lucky day! I have come up with an EXTREMELY SIMPLE AND EASY way to make dripping water. (to make the water drip, use trigger_auto)
1: make a little tiny texture block and assing it to a func_train.
2: make your path_corners as you would for a normal elevator and check the teleport flag on the top path_corner.
3: Check the not solid flag on both of path_corner entities.
That's all there is! I think this is much more simple than messing around with multi_managers.
Posted 20 years ago2004-01-21 22:05:48 UTC Post #13204
Make an example map and post it. I would like to see what you've come up with as I'm sure others would too.
Posted 20 years ago2004-01-22 03:56:13 UTC Post #13229
That sounds very similar to my Rain tutorial...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-22 07:47:50 UTC Post #13250
Yes it does sound like rain :-) after all, that's what drips are?

But an interesting use of the often forgotten teleport feature.
Post the Example....
Posted 20 years ago2004-01-22 20:19:43 UTC Post #13348
Ok I got it posted, it's labeled SIMPLE DRIPPING WATER in the example maps section.
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