ERROR: origin and clip brush Created 17 years ago2007-04-29 09:04:38 UTC by -japz- -japz-

Created 17 years ago2007-04-29 09:04:38 UTC by -japz- -japz-

Posted 17 years ago2007-04-29 09:04:38 UTC Post #220408
I want to clarify some things...

I have received some error during compile in hlcsg and says that there is an origin and clip brush and there should be at least 1 normal, then results to some textbox saying "The system cannot find the file specified".

but when I removed the Clip & origin brushes, there is a leak.

Is this leak the culprit of this error? Or there are too many clip brushes in the game?
Posted 17 years ago2007-05-02 10:46:17 UTC Post #220700
Post compile log or EXACT error message (write it down word for word).

The origin brush can only exist in a map if it's attached to an entity as it specifies a point for an entity to pivot/rotate/move around. It cant be used just as a texture - it has to be part of an entity. Have you completed the brushwork for a rotating entity but not made it into an entity yet?
You must be logged in to post a response.