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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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Vertex Manipulation Problem
Created
20 years ago
2004-01-22 17:34:14 UTC
by
esmajor
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-01-22 17:34:14 UTC
by
esmajor
esmajor
Posted
20 years ago
2004-01-22 17:34:14 UTC
Post #13305
I seem to have a problem using Vertex Manipulation to create a "pipe" to crawl through
The sides seem to disappear in the 3d view on certain views... what am I doing wrong? :
esmajor
Seventh-Monkey
Posted
20 years ago
2004-01-22 17:46:02 UTC
Post #13315
You can't make concave brushes!
Make it from two different brushes.
Seventh-Monkey
Pretty nifty
Tlax
Posted
20 years ago
2004-01-22 19:57:38 UTC
Post #13344
You can look in my changelevel map in the Map valut/exempel map there is same pipes, look in the rmf file how the pipe is build.
Tlax
esmajor
Posted
20 years ago
2004-01-22 21:39:05 UTC
Post #13354
7th - oopsie - okay doke, thanks
esmajor
kol
Posted
20 years ago
2004-01-23 16:58:14 UTC
Post #13441
try to make complex brushes out if triangles
kol
h4mst0r
Posted
20 years ago
2004-01-23 20:52:30 UTC
Post #13490
clone that one and flip it upsidedown (ctrl+m) and put em together you might get some thing
h4mst0r
Jobabob
Posted
20 years ago
2004-01-23 21:04:10 UTC
Post #13491
ignore him..
Jobabob
BrattyLord
Posted
20 years ago
2004-01-25 20:59:47 UTC
Post #13900
the brush is concave, I had problems with this before. Thats probably the problem.
Try reading the replies before you say anything, you might just notice that someone already said that.
(ed:Andy)
BrattyLord
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