objects that i can push around? Created 16 years ago2007-05-18 11:50:35 UTC by MauCer MauCer

Created 16 years ago2007-05-18 11:50:35 UTC by MauCer MauCer

Posted 16 years ago2007-05-18 11:50:35 UTC Post #222546
OK so...
How can i make objects, that i can push around or when i shoot it, it moves abit?
Posted 16 years ago2007-05-18 13:08:26 UTC Post #222553
Use a Prop_physics
Posted 16 years ago2007-05-22 11:18:21 UTC Post #222950
yea, but how i can MAKE my OWN object`?
Posted 16 years ago2007-05-22 11:50:57 UTC Post #222959
You have to model it and rig it with physics.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-05-22 13:46:52 UTC Post #222967
Select the object, tie to entity, and choose func_physbox.
The main problem is that the object will stay with the same lighting it had when you compiled it. The sides that were in shadow, will stay than way even if you rotate it and move it around.
Posted 16 years ago2007-05-25 16:21:06 UTC Post #223452
YEah modelling... so how do i do it? ive been tryign to searght some tutorials but i havent find any.
Posted 16 years ago2007-05-25 18:14:04 UTC Post #223462
We have some decent modeling tutorials right here.

I do plenty of modeling, so if you need help, PM me and I'll help ya out.
Posted 16 years ago2007-05-29 14:29:32 UTC Post #223757
Just a heads up that if you are making MP maps, to an extent you should go easy on the phys objects, dont forget to 'settle' them (so they dont drop when you load the map, see ( http://developer.valvesoftware.com/wiki/Map_edit ) to find out how.

ummm also start them asleep and use prop_physics_multiplayer for mp maps where applicable

Only reason i felt the need to post these 'tips' in a semi-related thread, is that ive seen too many maps that dont take it into consideration.
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