I have a map that I think may be somewhat large, it is 55759077376 units cubed out of a max 469459763648 units cubed; about 12% of the total working area. Anyways, I have a light (just a regular light) at the (almost) top of the room and some objects below it like regular. However, I have some func_walls using the AAATRIGGER texture with an FX Amount of 1 and a brightness of 400 (used to be 2000, I still get the same error). I got past the humongous BuildingVisleafs time by putting meat outside the window (don't ask), but now when I play the map I get an error that says that I have too many luxols, the maximum is 324 and I have 325, and this is because there are too many/much light(s) shining on AATRIGGER. The game is Half Life if it makes any difference, and there is more than one of the aformentioned func_wall entity than 1.