help with lighting Created 16 years ago2007-07-31 14:15:19 UTC by DragonFly DragonFly

Created 16 years ago2007-07-31 14:15:19 UTC by DragonFly DragonFly

Posted 16 years ago2007-07-31 14:15:19 UTC Post #230872
What is the best way to light up lihts such as this one so that it appears light is coming from the whole light not just one spot?
User posted image
Posted 16 years ago2007-07-31 14:18:36 UTC Post #230873
You could have multiple light_spots with a small ray so they all look like one light. Or you could make a block with the white001 textured on it and tie it to func_illusionary to give off light.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-07-31 14:29:27 UTC Post #230874
Go to the tutorials section and search for texlights.
Posted 16 years ago2007-07-31 14:48:50 UTC Post #230876
I know about texlights but the model is all one texture and ends up giving off light in directions there should be shadow.
Posted 16 years ago2007-07-31 14:51:12 UTC Post #230877
Oh, it's a model? This is where my help ends.
Posted 16 years ago2007-08-01 04:53:51 UTC Post #230951
DragonFly - use texlight for this type of lightning with selfillumination mask ("$selfillumtexture" "texturedirectoryl/texturename" ... maybe, i dont try it on practics).
Posted 16 years ago2007-08-01 07:43:50 UTC Post #230956
err....
Ive not got a clue what your talking about there. There is no texture called "selfillumtexture" ???
Posted 16 years ago2007-08-01 19:27:58 UTC Post #231014
This "$selfillumtexture" parameter defines light illumination mask to your material. Mask - grayscale image in vtf format; it defines what part of your "$basetexture" will illuminate light (like alphachannel defines what part of image will have opacity). Btw, i dont works it or not.
Posted 16 years ago2007-08-02 05:11:13 UTC Post #231046
Is it possible to do this with an existing model texture, make it skin 1 instead of 0 (to keep the old one) and ship it with a map (which will auto transfew from server to user)?
Posted 16 years ago2007-08-02 08:15:01 UTC Post #231057
I dont know :combine:
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