compiling/setup problem Created 17 years ago2007-08-01 18:53:08 UTC by tommot8888 tommot8888

Created 17 years ago2007-08-01 18:53:08 UTC by tommot8888 tommot8888

Posted 17 years ago2007-08-01 18:53:08 UTC Post #231012
Page [1] | Posts: 4 | Reply
hey people told me to post new thread so i did. when i press F9 to run the program it comes up with "could not load filesystems dll." heres the thing :
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppstommot8888da
y of defeat

** Executing...
** Command: Copy File
** Parameters: "C:zhltplayable.map" "C:zhltplayable.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:zhltplayable"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:zhltplayable.prt
0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:zhltplayable"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:zhltplayable.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: program filesvalvesteamsteamappscstrike.wad
Using WAD File: zhltzhlt.wad
Using WAD File: zhltliquids.wad
0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:zhltplayable"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:zhltplayable"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
21 portalleafs
43 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 10
visdatasize:72 compressed from 63
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1TOMMOT~1
DAYOFD~1hl.exe
** Parameters: -dev -console +map "playable"

theres alot of stuf fwrong with it and i couldnt find certain stuff like i do not have the cstrike.exe (or czero.exe because i want it for czero) i onyl have halflife.exe in the day of defeat folder?(i dont know why) also the tutorial thing meses me up alot like it says everything in the sierra folder, but all my stuff is in valve folder. plz help
Posted 17 years ago2007-08-02 01:35:05 UTC Post #231038
We'll, I'll try to help you the best I can..

1. "Couldn't load filesystem..." is caused by you trying to run the game after a compile... In the normal compile setup, near the bottom there is a "Don't run the game" box which you need to check... this should fix that problem...

2. As for the executables, all of steam's games (or at least the half-life games), are run off of the hl.exe. Although it says hl.exe each game uses a different version of it (I think, or the executables are the same, and its the other configuration files doing the work), they just keep the name the same.

3. I'm not quite sure about compiling for Condition-Zero for I havn't ever tried mapping for CZ, however I would assume that you'd have to download the Game Data File (.gdf).

4. Most tutorials talk about the directories being in C:Seirra, however not all operating systems have the same directory. Most of todays (or at least the ones I've seen), have the Counter-Strike (and other Half-Life Mods) directory in C:Program FilesSteamSteamAppsusername... for Counter-Strike it'd be... Counter-Strikecstrike

5. If your missing the executables (please make sure that they are named hl.exe), then try re-downloading Counter-Strike, or any other games.

Also please browse through the forums before posting, for some of this stuff has been answered quite a few times.

Hope this helps! :)
Posted 17 years ago2007-08-02 14:36:20 UTC Post #231077
ok i tried to fix it but still came up. ts not the same could you help me again here it is :

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppstommot8888condition zero

** Executing...
** Command: Copy File
** Parameters: "C:zhlthidden_valley.map" "C:zhlthidden_valley.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:zhlthidden_valley"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:zhlthidden_valley.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:zhlthidden_valley"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:zhlthidden_valley.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: program filesvalvesteamsteamappscstrike.wad
Using WAD File: zhltzhlt.wad
Using WAD File: zhltliquids.wad
added 5 additional animating textures.
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:zhlthidden_valley"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:zhlthidden_valley"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
251 portalleafs
645 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (2)
average leafs visible: 48
visdatasize:5533 compressed from 8032
2.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1TOMMOT~1DAYOFD~1hl.exe
** Parameters: -dev -console +map "hidden_valley"

*this is also a different map
Posted 17 years ago2007-08-03 20:19:58 UTC Post #231205
Do you mean the "Couldn't load filesystem dll..." error? If so, the 'Don't run game after compile' box, on the normal compile window should have fixed the problem...
** Parameters: -dev -console +map "hidden_valley"
I'm not quite sure if this will solve it, but if your using these parameters, use them on the Expert Compile Window, not the normal... I think thats the same thing as unchecking the Don't Run Game box while compiling under normal... not sure though.

When running expert, put those parameters under the $game_exe command line...

Hope this helps :)
Posted 17 years ago2007-08-05 14:07:21 UTC Post #231324
thanks man that helped alot it ran the game, but it ran DoD, not czero. so i found the one is czero and it ran the game. and here is some problems im having :

1. I found out it only runs in expert mode

2. It couldnt load.find the zhlt.wad (sky texture) so i removed it and it ran

3. when it ran it started loading and about halfway it just stops and returns to hammer.

need more help im clueless. :zonked:

PS: IP, your help really helped :)

Edit:this is really random but i didtn want to start another thread. how do you make doors that you can open and close? i cant find a tutorial on it.
Posted 17 years ago2007-08-05 20:58:10 UTC Post #231350
Hmm.... well about the loading part, which returns you to hammer... try running Condition Zero (not through the compile process) and loading the map... if it returns you to your screen again... I'm not very sure about how to fix this, for I think there's a variety of things which can cause something like this (if its just through compiling, just simply take out the parameters, and compile without loading the game). Read through your compile log and make sure theres not any problems... and if you still can't seem to solve it try putting your map in the 'Problem Maps' Vault. I've had the same exact problem before with one of my maps and I can't quite remember what had caused it (I think it was a leak).

For your map being unable to find the zhlt.wad, make sure you included the parameters for including custom wads either under the normal or expert compile mode... the parameter would be -wadinclude zhlt and if you were compiling in Expert it would be under the $csg_exe command line.

About creating doors, I'm not quite an expert for I've never created one before :cyclops: but theres a tutorial here: http://twhl.co.za/tutorial.php?id=5

Hope this helps! :)
Posted 17 years ago2007-08-07 00:12:47 UTC Post #231479
so for the $csg.wad what do i put after it? also im just doing a map that i can run round in now with some water : but for this one when i tried to run it it seemed to load alot then right about it was to start the game it went back to desktop. for some reason it went further on this map than the other map even though i didnt do anything.

also on the compile log the last line says two diferent maps. the one i tried last time and this one. dont know how that happened but i think this might help:

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppstommot8888condition zero"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:zhltplayableb"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:zhltplayableb.p0

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:zhltplayable"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:zhltplayable.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: program filesvalvesteamsteamappscstrike.wad
Using WAD File: zhltliquids.wad
Using WAD File: zhltzhlt.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:zhltplayable"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:zhltplayable"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
21 portalleafs
43 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 10
visdatasize:72 compressed from 63
0.0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:zhltplayable.bsp" "C:Program FilesValveSteamSteamAppstommot8888condition zeroczeromapsplayable.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:zhltplayable.pts" "C:Program FilesValveSteamSteamAppstommot8888condition zeroczeromapsplayable.pts"

** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1TOMMOT~1CONDIT~1hl.exe
* Parameters: +map "playable" -game cstrike * Parameters: -dev -console +map "hidden_valley"

see the last line has 2 deferent maps dont know why.

hope this can work out

ps:thanks for the tutorial on doors :biggrin:
Posted 17 years ago2007-08-07 23:48:32 UTC Post #231557
You're compile log only has 1 error...
********** ERROR **********
Can't open c:zhltplayableb.p0
I'm not very sure if this is what is causing the problem, nor do I know how to fix it, but try browsing through the forums for info on .p0 files... I'd do it myself however I have to go soon, sorry :(.
so for the $csg.wad what do i put after it?
Well its the $csg_exe command line, under expert mode. All the command lines you'll find on the very left starting with $. Locate the 'Parameters' textbox once you have the command line targeted and type in: -wadinclude zhlt
Or an easier way is just compile in normal, and include the parameter in the single text box.
* Parameters: +map "playable" -game cstrike * Parameters: -dev -console +map "hidden_valley"
You're still compiling the map with these parameters... before you compile you need to make sure that you take these out (whether your in normal or expert). As for loading 2 different things, I think you might've copied the same parameters twiced, except changed the line? If you remove these that should fix it... Make sure you then, load up Condition Zero, and then load the map manually...

Hope this helps! :)
Posted 17 years ago2007-08-08 11:58:38 UTC Post #231602
oh i get it in the paramemeters, while i was following the tutorial on how to compile something told me to put +map "mapname" but anyway, when i put -wadinclude zhlt on expert in the $csg_exe line, it still couldnt find it, but when i put it on normal it couldnt find filesystem dll to load. but im about to look for the .p0 files so bye

*i dont know how to load the map manually :
Posted 17 years ago2007-08-08 12:06:35 UTC Post #231603
start the game and put "map <map name with out exstension>" in the console (without he qoutes)
or if it's an mp map you could start a server running that map.
Posted 17 years ago2007-08-08 12:20:27 UTC Post #231604
Another one who uses the old Q Tools.
Get ZHLT.
Posted 17 years ago2007-08-08 16:08:11 UTC Post #231641
About finding the zhlt.wad, the parameter is correct, so that must mean that you don't have it loaded under 'Textures' in the Set-Up options. Make sure you include the path directory, then Hammer should find it.

By loading the map manually, I meant, just loading Condition Zero, and creating the 'Custom Server' with the map you compiled... also running in Normal, with the 'Couldn't load filesytem dll...' error still appearing, means you either still have the 'Don't run the game' box unchecked, or your still included the +map parameters (I don't know if this is proven true). The normal window tends to reset to the settings the last time it was used during a compile, sometimes that throws me off if im in a hurry...
Another one who uses the old Q Tools.
Get ZHLT.
You're running off ZHLT, aren't you? Your using the wad, path directory, and I think the executibles.
Posted 17 years ago2007-08-14 15:46:44 UTC Post #232084
For the cars, the snarkpit tutorial was awsome, but i want the cars to be driven by the players, not by a track. also, i added some very plain custom textures (like Red, Grey, Black) but after i added them it said the system couldnt be specified, so im just thinking of taking them off. but anyway it has the error again with the .p0 files. So ill just take them off and see how it does....

ok i ran it unsuccesfully (yet again) and in the script thing it said the map was in a different file that i said to look in. It also still cant find/open zhlt.wad (!!!) yet it find the others perfectly. ill just get you guys the script:

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppstommot8888condition zero"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:zhltplayableb" -nowadtextures

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:zhltplayableb.p0

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:zhltplayable"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:zhltplayable.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: program filesvalvesteamsteamappscstrike.wad
Using WAD File: program filesvalvesteamsteamappsliquids.wad
Using WAD File: program filesvalvesteamsteamappszhlt.wad
added 2 additional animating textures.
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:zhltplayable"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:zhltplayable"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
21 portalleafs
43 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 10
visdatasize:72 compressed from 63
0.0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:zhltplayable.bsp" "C:Program FilesValveSteamSteamAppstommot8888condition zeroczeromapsplayable.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:zhltplayable.pts" "C:Program FilesValveSteamSteamAppstommot8888condition zeroczeromapsplayable.pts"

** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1TOMMOT~1CONDIT~1hl.exe
* Parameters: +map "playable" -game cstrike * Parameters: -dev -console

still cant find .p0 files (which i think is just the file the map is under) it says its in the zhlt folder, but i put it under czero maps and i didnt tell anything to goto zhlt folder. i tried restarting hammer but still same results. sorry for dumping this all down on you guys but im a big newbie :)
Posted 17 years ago2007-08-14 18:01:17 UTC Post #232096
I get this problem when I'm using the Quake tools too. Get ZHLT it should get rid of the error.
Posted 17 years ago2007-08-15 12:55:28 UTC Post #232142
hey i got the ZHLT tools and the problems fixed with the .p0 files. But when i ran it it STILL couldnt find the zhlt.wad! :zonked:
Posted 17 years ago2007-08-16 00:08:40 UTC Post #232222
hey this problem is wierd but i turned hammer off and got on later and when i tried to run it, it had a different error, said "The command failed. Windows reported this error:"Thesystem file cannot be specified" do you wish to continue?" i have no clue what caused this error i didnt change anything in the compile since i last used it. heres a list of what i was doing:

-got ZHLT
ran it
-couldnt find zhlt.wad
-exited hammer
-got back on hammer (without changeing anything)
ran it
-new error

completely confused help me out!! :zonked:

PS:If you make a wall invisible, is it only invisible in the actual game or should it be invisible in hammer too? because i tried making a wall invisible in hammer and it didnt. "does it have to be a special texture??"
Posted 17 years ago2007-08-16 00:19:58 UTC Post #232225
Hmm.. by making a wall inisible do you mean highlighting a brush(s) and hitting the dotted red box (hide select brush) button??

Because those aren't invisible in the compile, unless you check off the box
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-08-16 20:26:22 UTC Post #232310
nvm about the invisible wall stff
You must be logged in to post a response.