Gyradell: Node6 Created 17 years ago2007-08-07 21:26:27 UTC by Rimrook Rimrook

Created 17 years ago2007-08-07 21:26:27 UTC by Rimrook Rimrook

Posted 17 years ago2007-08-07 21:26:27 UTC Post #231535
This is layout.
User posted image
(color coded for reference)

As always, the map is 90% accurate to the layout, but as proportions don't line up right in the drawing, I improvised a bit.

This is what has changed from the base that was released in the map vault.
User posted image
I added some details and trims to the edges of room 1. Originally I had railings but they messed up the flow when falling from the upper level to the lower level. The added height lead to fall-damage, without railings there is none. Also, shooting to the lower level, and jumping from edge to edge were troublesome. So I scrapped them and made a trim that will likely have caution stripes for an obvious reason.

As far as detailing goes, the screenshot was a compile on Fast-vis, so its not true, the r_speeds are still low and no more detail will go into room 1 beside a few blocks for lights along the walls.

Texturing isn't in sight yet, a pre-texture release of the map will be done with weapons and items. Any gameplay elements will be criticized then, but I was thinking less Gyradell and more Abandoned Building. Which means less plants and more ditritus.

I also plan on spending a crucial amount of time on textures, since I've been lazy with them in the past few maps and haven't used much else than HL2 rips. I will use some bases from that and the new DDS texture set from NVIDIA. :glad: :heart: As well as some old common classics.

Since I mentioned it...
The .dds plugin for Photoshop
Transmogrifying Textures Volume I

I'm taking lots of feedback on this map, so give it.
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-07 21:37:24 UTC Post #231537
is it just me, or is the layout strikingly similar to this?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-08-07 22:20:43 UTC Post #231541
:o hunter is on to something here.
Posted 17 years ago2007-08-07 22:29:56 UTC Post #231543
well it looks spectacular so far
Posted 17 years ago2007-08-07 22:39:35 UTC Post #231545
is it just me, or is the layout strikingly similar to this?
No it doesn't.
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-07 22:43:33 UTC Post #231546
Rimrook, is this updated version in the vault or is the original layout still in the vault?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-08-08 00:24:13 UTC Post #231560
Textures and props are where your maps really shine, I'll be waiting for them. I can't give any critiques about the architecture. There's nothing really phenomenal about it. Nothing bad either. I don't want to say "normal" because I might sound like a prick.

The layout reminds me of Frenzy, and if it plays anything like Frenzy then you've got a winner here.
Posted 17 years ago2007-08-08 00:49:43 UTC Post #231563
The architecture is pretty good actually. There's a feeling of depth because everything juts out.
Posted 17 years ago2007-08-08 12:30:17 UTC Post #231607
I'm confuzzled.
I really don't want to load up this map with models, sounds, and extra junk to download.

Would 2 or 3 models be ok if they're not too large in file size?

But besides that, I guess I could work on it some more and update the one in the vault since it might be difficult to see things in screenshots. Rooms 1 is pretty much done, room 5 is in progress. Once 5 is done I'll update the map in the vault.
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-15 23:31:42 UTC Post #232213
I wont mind models,
but for a deathmatch map, i think custom sounds might be a bit overkill. Expecially with a server download and everything
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-08-15 23:37:41 UTC Post #232215
That doesn't seem to stop servers from making you download 40 WarCraft 3 sounds to accompany their custom power-ups, etc. :roll:

I think sounds are fine, but that's just me. I think any file is fine, as long as the zip doesn't end up being 10MB or more.
Posted 17 years ago2007-08-16 00:16:45 UTC Post #232223
True
Now all we need is a server...
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-08-16 12:42:22 UTC Post #232266
Doesn't mean i'm loading this map up, the models will be purely flourish, and there will likely be no new sounds.

I touched upon it last night, but didn't go much further. I'm beginning to juggle amongst my tasks.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-06 19:11:13 UTC Post #233609
This map hasn't gone anywhere....

Does anyone want to finish it?

Here's the RMF.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-13 23:17:36 UTC Post #234070
I have picked this up and am turning it into a HL2DM map.

I will renovate the outside but most of the inside will remain the same besides adding props, decals, textures, ect. The layout story will be still be called "Node 6"

City 17 is divided into sectors, each sector is supplied with electricity, water, gas though each node. There is one node for each sector. If a sector get out of hand this gives the Combine the power to cut resources to help squash the resistance. You play in "Node 6" where rebels fight to take control of the Node from the Combine.

Here are the current pics:
User posted image
:
User posted image
:
User posted image
:
Posted 17 years ago2007-09-17 18:36:23 UTC Post #234431
You're cleaning it up very, VERY NICELY!!!

I demand 30 screens when you finish it.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:42:06 UTC Post #234432
No don't clean it. Dirty it up with masses of props and dirt decals. :)
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-17 18:43:58 UTC Post #234433
d'oh
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:46:05 UTC Post #234434
It IS half life.... I mean.. clean isn't exactly in valve's dictionary.
but we're not valve, so just 2 cents lol
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-09-17 18:53:08 UTC Post #234435
We're TWHL.... We Do Sexy.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:57:54 UTC Post #234436
touche, salesman
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-09-17 19:14:10 UTC Post #234437
Thats a good idea for a compo. Cleanest Map............

Define what a "Clean map" looks like....
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-20 01:17:11 UTC Post #234572
That's a difficult concept really. I have noticed there are several design styles that differ between different mappers and interchange in maps.
There is Smooth: eg, hallways that are pleasant to look at and are consistant with no holes in walls or broken trims.
There is Natural: Outdoor settings, non man-made, very hard to pull off in the Half-Life engine but when done right is exceptional.
There is (as Habboi says) Dirty: Scattered objects such as trash, crates, debris
There is Rough: Sharp edges and large bold trims that may or may not be regular. Heavy trim counts and regular breaks in flat surfaces

So I suppose Clean would be: A modest amount of the above in a realistic and purposeful map. Not some warehouse that stores toxic waste. Nothing from the future or past. In other words: REALISTIC in every possible way. The map would have to have a purpose for every box on the floor, a trashcan sitting in the corner, a door that leads somewhere and if not why doesn't it. A clean map needs a story and a purpose for every part of it.

Anyway, I'm babbling on, thats what i think a "clean" map should be defined by.
Posted 17 years ago2007-09-20 02:30:43 UTC Post #234575
To be honest this map in itself would make a good compo map base. sigh... I miss map from base compos :P
Posted 17 years ago2007-09-20 06:43:30 UTC Post #234584
You mean "Map on Something that is done for you Lazy Lot" Compo ;D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-20 18:04:04 UTC Post #234643
How about a "Finish a mod for once" compo. we could give out kittens.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-20 19:11:31 UTC Post #234648
Would that be like.. a redeemable voucher, or via FedEx air mail?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-09-21 22:24:24 UTC Post #234706
Kittens! Yes!!! I wont pay for freight and you'd better pack plenty of supplies cause I don't want that kitty turning into a fluffy carcass by the time it gets here. Wait...what about air holes?
Posted 17 years ago2007-09-22 19:06:05 UTC Post #234780
YES! Thats a brilliant idea. The reward should be a load of air holes! Think of the money you'd save.

Oh wait...you mean for the kitten right?

headdesk
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-23 03:01:30 UTC Post #234801
Hmm. yes. Maybe just a robo-cat. Nah, hate those things. :cyclops:
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