Torch lights Created 16 years ago2007-08-08 10:19:49 UTC by SmokinAces SmokinAces

Created 16 years ago2007-08-08 10:19:49 UTC by SmokinAces SmokinAces

Posted 16 years ago2007-08-08 10:19:49 UTC Post #231596
I am making a map, with a dungeon motif, and have created torches to be hung on the wall. How would I be able to show light emiting just from the torches, and have a orange/red glow that flickers, so it looks like real torches? :(
Posted 16 years ago2007-08-08 11:01:40 UTC Post #231599
Use a sprite for fire, and a light_entity. You can make the light orange, and flicker like a candle in the settings.
Posted 16 years ago2007-08-08 11:39:56 UTC Post #231600
A fire in HL2 emits light on it's own, no additional light sources are needed unless you want it to be extra bright.

Just put an env_fire (?) there and it will do all the work for you (of course you will need to set up some properties first)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-08-08 11:46:34 UTC Post #231601
Oh wow didn't notice it was in source.

Disregard everything I say, I don't map source (yet... hehehe).
Posted 16 years ago2007-08-08 14:49:34 UTC Post #231631
TO MADCOW: I already have the fires in place. They are NOT emiting light. I have two practice torches on the wall, both with flames, but no light. I believe I used sprites in stead of env_fire...there was a reason for that. What should I do if that is the case?
Posted 16 years ago2007-08-08 14:54:32 UTC Post #231632
Add lights...
As Uncle Blixtkreig said, there are flickering properties which you can mess around with.

But why not use env_fire? It has all the properties needed.
And also, an even better way which I've never tried is igniting entities using outputs.

So for example you could make the top of the torch a func_brush and then set logic_auto to ignite it, but Im not sure if you can make that fire go on infinite.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-08-08 15:01:06 UTC Post #231633
MADCOW: I'm sorry, I went back into Hammer, because I wasn't sure, and found out, I AM using env_fire. But they do not give off light. I went thru the properties of them, and there is no color selection for light, or anyway to turn it on or off. What now? :(
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